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Searched refs:post_depth_coverage (Results 1 – 10 of 10) sorted by relevance

/external/mesa3d/src/compiler/
Dshader_info.h128 bool post_depth_coverage; member
/external/mesa3d/src/compiler/glsl/
Dast_type.cpp581 valid_in_mask.flags.q.post_depth_coverage = 1; in validate_in_qualifier()
641 if (state->in_qualifier->flags.q.post_depth_coverage) { in merge_into_in_qualifier()
643 state->in_qualifier->flags.q.post_depth_coverage = false; in merge_into_in_qualifier()
783 bad.flags.q.post_depth_coverage ? " post_depth_coverage" : ""); in validate_flags()
Dglsl_parser.yy1414 if (match_layout_qualifier($1, "post_depth_coverage", state) == 0) {
1417 "post_depth_coverage layout qualifier only "
1423 $$.flags.q.post_depth_coverage = 1;
1426 "post_depth_coverage layout qualifier present, "
1432 if ($$.flags.q.post_depth_coverage && $$.flags.q.inner_coverage) {
1434 "post_depth_coverage & inner_coverage layout qualifiers "
Dast.h612 unsigned post_depth_coverage:1; member
Dlinker.cpp1900 linked_shader->Program->info.fs.post_depth_coverage |= in link_fs_inout_layout_qualifiers()
Dast_to_hir.cpp3663 if (qual->flags.q.post_depth_coverage) { in apply_layout_qualifier_to_variable()
/external/mesa3d/src/mesa/drivers/dri/i965/
Dgen8_ps_state.c59 if (prog_data->post_depth_coverage) in gen8_upload_ps_extra()
Dbrw_compiler.h400 bool post_depth_coverage; member
Dbrw_fs.cpp6442 prog_data->post_depth_coverage = shader->info->fs.post_depth_coverage; in brw_compile_fs()
/external/mesa3d/src/mesa/main/
Dshaderapi.c2213 dst->info.fs.post_depth_coverage = dst_sh->info.PostDepthCoverage; in _mesa_copy_linked_program_data()