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Searched refs:ppMeshPos (Results 1 – 1 of 1) sorted by relevance

/external/swiftshader/third_party/PowerVR_SDK/Tools/
DPVRTGeometry.cpp81 SVtx **ppMeshPos; // Position in VtxByMesh list member
364 _ASSERTE(m_pVtx[m_nVtxTot].ppMeshPos); in ~CObject()
470 if(pVtx->ppMeshPos) { in CreateMeshList()
471 _ASSERT(pVtx->ppMeshPos < ppW); in CreateMeshList()
479 pVtx->ppMeshPos = ppW; in CreateMeshList()
490 if(pVtx->ppMeshPos) { in CreateMeshList()
491 _ASSERT(pVtx->ppMeshPos < ppW); in CreateMeshList()
496 pVtx->ppMeshPos = ppW; in CreateMeshList()
557 *ppVtx[i]->ppMeshPos = pTmp; // Move the old vtx into place in SplitMesh()
559 pTmp->ppMeshPos = ppVtx[i]->ppMeshPos; // Tell the old vtx where it is now in SplitMesh()
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