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Searched refs:precompile (Results 1 – 10 of 10) sorted by relevance

/external/mesa3d/src/gallium/drivers/ilo/
Dilo_shader.h132 const struct ilo_state_vector *precompile);
137 const struct ilo_state_vector *precompile);
142 const struct ilo_state_vector *precompile);
147 const struct ilo_state_vector *precompile);
Dilo_shader.c952 const struct ilo_state_vector *precompile) in ilo_shader_create_vs() argument
956 shader = ilo_shader_state_create(dev, precompile, in ilo_shader_create_vs()
970 const struct ilo_state_vector *precompile) in ilo_shader_create_gs() argument
974 shader = ilo_shader_state_create(dev, precompile, in ilo_shader_create_gs()
989 const struct ilo_state_vector *precompile) in ilo_shader_create_fs() argument
993 shader = ilo_shader_state_create(dev, precompile, in ilo_shader_create_fs()
1008 const struct ilo_state_vector *precompile) in ilo_shader_create_cs() argument
1012 shader = ilo_shader_state_create(dev, precompile, in ilo_shader_create_cs()
/external/libmojo/
Dbuild_mojom_templates.mk23 $(hide) python $(PRIVATE_TOOL) --use_bundled_pylibs precompile \
/external/libmojo/mojo/public/tools/bindings/
Dbindings.gyp74 '--use_bundled_pylibs', 'precompile',
DBUILD.gn67 "precompile",
/external/mesa3d/src/mesa/drivers/dri/i965/
Dbrw_link.cpp280 if (brw->precompile && !brw_shader_precompile(ctx, shProg)) in brw_link_shader()
Dbrw_context.h759 bool precompile; member
Dbrw_context.c905 brw->precompile = driQueryOptionb(&brw->optionCache, "shader_precompile"); in brw_process_driconf_options()
/external/clang/include/clang/Driver/
DTypes.def58 // C family input files to precompile.
/external/clang/docs/
DPCHInternals.rst41 project, we *precompile* that bundle of headers into a single precompiled