Searched refs:present_queue_family (Results 1 – 2 of 2) sorted by relevance
212 int game_queue_family = -1, present_queue_family = -1; in init_physical_dev() local223 if (present_queue_family < 0 && can_present(phy, i)) in init_physical_dev()224 present_queue_family = i; in init_physical_dev()226 if (game_queue_family >= 0 && present_queue_family >= 0) in init_physical_dev()230 if (game_queue_family >= 0 && present_queue_family >= 0) { in init_physical_dev()233 ctx_.present_queue_family = present_queue_family; in init_physical_dev()248 vk::GetDeviceQueue(ctx_.dev, ctx_.present_queue_family, 0, &ctx_.present_queue); in create_context()290 if (ctx_.game_queue_family != ctx_.present_queue_family) { in create_dev()292 queue_info[1].queueFamilyIndex = ctx_.present_queue_family; in create_dev()356 ctx_.present_queue_family, ctx_.surface, &supported)); in create_swapchain()[all …]
51 uint32_t present_queue_family; member