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Searched refs:present_queue_family (Results 1 – 2 of 2) sorted by relevance

/external/vulkan-validation-layers/demos/smoke/
DShell.cpp212 int game_queue_family = -1, present_queue_family = -1; in init_physical_dev() local
223 if (present_queue_family < 0 && can_present(phy, i)) in init_physical_dev()
224 present_queue_family = i; in init_physical_dev()
226 if (game_queue_family >= 0 && present_queue_family >= 0) in init_physical_dev()
230 if (game_queue_family >= 0 && present_queue_family >= 0) { in init_physical_dev()
233 ctx_.present_queue_family = present_queue_family; in init_physical_dev()
248 vk::GetDeviceQueue(ctx_.dev, ctx_.present_queue_family, 0, &ctx_.present_queue); in create_context()
290 if (ctx_.game_queue_family != ctx_.present_queue_family) { in create_dev()
292 queue_info[1].queueFamilyIndex = ctx_.present_queue_family; in create_dev()
356 ctx_.present_queue_family, ctx_.surface, &supported)); in create_swapchain()
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DShell.h51 uint32_t present_queue_family; member