Searched refs:prevFrame (Results 1 – 3 of 3) sorted by relevance
931 const SkFrame* prevFrame = this->getFrame(i-1); in setAlphaAndRequiredFrame() local932 while (prevFrame->getDisposalMethod() == SkCodecAnimation::DisposalMethod::kRestorePrevious) { in setAlphaAndRequiredFrame()933 const int prevId = prevFrame->frameId(); in setAlphaAndRequiredFrame()940 prevFrame = this->getFrame(prevId - 1); in setAlphaAndRequiredFrame()943 const bool clearPrevFrame = restore_bg(*prevFrame); in setAlphaAndRequiredFrame()944 auto prevFrameRect = frame_rect_on_screen(prevFrame->frameRect(), screenRect); in setAlphaAndRequiredFrame()947 if (prevFrameRect == screenRect || independent(*prevFrame)) { in setAlphaAndRequiredFrame()959 frame->setRequiredFrame(prevFrame->frameId()); in setAlphaAndRequiredFrame()960 frame->setHasAlpha(prevFrame->hasAlpha() || clearPrevFrame); in setAlphaAndRequiredFrame()965 const int prevRequiredFrame = prevFrame->getRequiredFrame(); in setAlphaAndRequiredFrame()[all …]
149 var prevFrame = pc;155 prevFrame += parseInt(frame, 16);156 fullStack.push(prevFrame);
230 const auto* prevFrame = frameHolder->getFrame(options.fPriorFrame); in handleFrameIndex() local231 switch (prevFrame->getDisposalMethod()) { in handleFrameIndex()238 zero_rect(info, pixels, rowBytes, prevFrame->frameRect()); in handleFrameIndex()252 const auto* prevFrame = frameHolder->getFrame(requiredFrame); in handleFrameIndex() local253 const auto disposalMethod = prevFrame->getDisposalMethod(); in handleFrameIndex()255 zero_rect(info, pixels, rowBytes, prevFrame->frameRect()); in handleFrameIndex()