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Searched refs:prevPt (Results 1 – 3 of 3) sorted by relevance

/external/skia/src/utils/win/
DSkDWriteGeometrySink.cpp116 D2D1_POINT_2F prevPt = { SkScalarToFloat(lastPt.fX), SkScalarToFloat(lastPt.fY) }; in AddBeziers() local
119 Cubic cubic = { { prevPt.x, prevPt.y }, in AddBeziers()
132 prevPt = beziers->point3; in AddBeziers()
/external/skia/src/gpu/ops/
DGrAAConvexPathRenderer.cpp140 const SkPoint* prevPt = &sega.endPt(); in compute_vectors() local
143 segb.fNorms[p] = segb.fPts[p] - *prevPt; in compute_vectors()
146 prevPt = &segb.fPts[p]; in compute_vectors()
/external/skia/src/core/
DSkPath.cpp273 SkPoint prevPt; in conservativelyContainsRect() local
287 firstPt = prevPt = pts[0]; in conservativelyContainsRect()
326 if (!check_edge_against_rect(prevPt, pts[nextPt], rect, direction)) { in conservativelyContainsRect()
330 prevPt = pts[nextPt]; in conservativelyContainsRect()
334 return check_edge_against_rect(prevPt, firstPt, rect, direction); in conservativelyContainsRect()