Searched refs:prevPt (Results 1 – 3 of 3) sorted by relevance
116 D2D1_POINT_2F prevPt = { SkScalarToFloat(lastPt.fX), SkScalarToFloat(lastPt.fY) }; in AddBeziers() local119 Cubic cubic = { { prevPt.x, prevPt.y }, in AddBeziers()132 prevPt = beziers->point3; in AddBeziers()
140 const SkPoint* prevPt = &sega.endPt(); in compute_vectors() local143 segb.fNorms[p] = segb.fPts[p] - *prevPt; in compute_vectors()146 prevPt = &segb.fPts[p]; in compute_vectors()
273 SkPoint prevPt; in conservativelyContainsRect() local287 firstPt = prevPt = pts[0]; in conservativelyContainsRect()326 if (!check_edge_against_rect(prevPt, pts[nextPt], rect, direction)) { in conservativelyContainsRect()330 prevPt = pts[nextPt]; in conservativelyContainsRect()334 return check_edge_against_rect(prevPt, firstPt, rect, direction); in conservativelyContainsRect()