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Searched refs:prevRite (Results 1 – 3 of 3) sorted by relevance

/external/skia/src/core/
DSkBlitter.cpp440 int prevRite = x; in blitAntiH()
449 if (left > prevRite) { in blitAntiH()
450 int index = prevRite - x; in blitAntiH()
452 ((int16_t*)runs)[index] = SkToS16(left - prevRite); in blitAntiH()
455 prevRite = right; in blitAntiH()
458 if (prevRite > x) { in blitAntiH()
459 ((int16_t*)runs)[prevRite - x] = 0; in blitAntiH()
DSkScan_AAAPath.cpp1316 static inline bool edges_too_close(int prevRite, SkFixed ul, SkFixed ll) { in edges_too_close() argument
1317 return prevRite > SkFixedFloorToInt(ul) || prevRite > SkFixedFloorToInt(ll); in edges_too_close()
1421 int prevRite = SkFixedFloorToInt(leftClip); in aaa_walk_edges() local
1494 edges_too_close(prevRite, left, leftE->fX) || in aaa_walk_edges()
1498 prevRite = SkFixedCeilToInt(SkTMax(rite, currE->fX)); in aaa_walk_edges()
DSkAAClip.cpp1561 int prevRite = bounds.fLeft; in operatorX() local
1601 prevRite = rite; in operatorX()
1608 if (prevRite < bounds.fRight) { in operatorX()
1609 builder.addRun(prevRite, lastY, 0, bounds.fRight - prevRite); in operatorX()