Searched refs:primitiveArea (Results 1 – 1 of 1) sorted by relevance
326 const Vec4 primitiveArea (m_renderArea.x()*2.0f-1.0f, in render() local376 …positions[ndx+0] = (basePositions[vertNdx*2 + 0]*scale + dx)*primitiveArea.z() + primitiveArea.x(); in render()377 …positions[ndx+1] = (basePositions[vertNdx*2 + 1]*scale + dy)*primitiveArea.w() + primitiveArea.y(); in render()