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Searched refs:progCtx (Results 1 – 3 of 3) sorted by relevance

/external/deqp/modules/gles3/performance/
Des3pShaderCompilationCases.cpp1721 …e::setShaderSources (deUint32 vertShader, deUint32 fragShader, const ProgramContext& progCtx) const in setShaderSources()
1724 const char* vertShaderSourceCStr = progCtx.vertShaderSource.c_str(); in setShaderSources()
1725 const char* fragShaderSourceCStr = progCtx.fragShaderSource.c_str(); in setShaderSources()
1753 void ShaderCompilerCase::setShaderInputs (deUint32 program, const ProgramContext& progCtx) const in setShaderInputs()
1759 for (int attribNdx = 0; attribNdx < (int)progCtx.vertexAttributes.size(); attribNdx++) in setShaderInputs()
1761 int location = gl.getAttribLocation(program, progCtx.vertexAttributes[attribNdx].name.c_str()); in setShaderInputs()
1765 …gl.vertexAttribPointer(location, 4, GL_FLOAT, GL_FALSE, 0, progCtx.vertexAttributes[attribNdx].val… in setShaderInputs()
1771 for (int uniformNdx = 0; uniformNdx < (int)progCtx.uniforms.size(); uniformNdx++) in setShaderInputs()
1773 int location = gl.getUniformLocation(program, progCtx.uniforms[uniformNdx].name.c_str()); in setShaderInputs()
1776 const float* floatPtr = progCtx.uniforms[uniformNdx].value.getPtr(); in setShaderInputs()
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/external/deqp/modules/gles2/performance/
Des2pShaderCompilationCases.cpp1701 …e::setShaderSources (deUint32 vertShader, deUint32 fragShader, const ProgramContext& progCtx) const in setShaderSources()
1704 const char* vertShaderSourceCStr = progCtx.vertShaderSource.c_str(); in setShaderSources()
1705 const char* fragShaderSourceCStr = progCtx.fragShaderSource.c_str(); in setShaderSources()
1733 void ShaderCompilerCase::setShaderInputs (deUint32 program, const ProgramContext& progCtx) const in setShaderInputs()
1739 for (int attribNdx = 0; attribNdx < (int)progCtx.vertexAttributes.size(); attribNdx++) in setShaderInputs()
1741 int location = gl.getAttribLocation(program, progCtx.vertexAttributes[attribNdx].name.c_str()); in setShaderInputs()
1745 …gl.vertexAttribPointer(location, 4, GL_FLOAT, GL_FALSE, 0, progCtx.vertexAttributes[attribNdx].val… in setShaderInputs()
1751 for (int uniformNdx = 0; uniformNdx < (int)progCtx.uniforms.size(); uniformNdx++) in setShaderInputs()
1753 int location = gl.getUniformLocation(program, progCtx.uniforms[uniformNdx].name.c_str()); in setShaderInputs()
1756 const float* floatPtr = progCtx.uniforms[uniformNdx].value.getPtr(); in setShaderInputs()
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/external/deqp/modules/glshared/
DglsLongStressCase.cpp1137 const ProgramContext& progCtx = m_programContexts[progCtxNdx]; in init() local
1140 for (int texSpecNdx = 0; texSpecNdx < (int)progCtx.textureSpecs.size(); texSpecNdx++) in init()
1142 const TextureSpec& spec = progCtx.textureSpecs[texSpecNdx]; in init()
1222 const ProgramContext& progCtx = m_programContexts[progCtxNdx]; in init() local
1223 …derCtx, glu::makeVtxFragSources(mangleShaderNames(progCtx.vertexSource, ""), mangleShaderNames(pro… in init()