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Searched refs:progIdx (Results 1 – 2 of 2) sorted by relevance

/external/skia/src/gpu/gl/
DGrGLGpu.cpp3434 int progIdx = TextureToCopyProgramIdx(srcTex); in createCopyProgram() local
3452 SkASSERT(!fCopyPrograms[progIdx].fProgram); in createCopyProgram()
3453 GL_CALL_RET(fCopyPrograms[progIdx].fProgram, CreateProgram()); in createCopyProgram()
3454 if (!fCopyPrograms[progIdx].fProgram) { in createCopyProgram()
3525 GrGLuint vshader = GrGLCompileAndAttachShader(*fGLContext, fCopyPrograms[progIdx].fProgram, in createCopyProgram()
3532 GrGLuint fshader = GrGLCompileAndAttachShader(*fGLContext, fCopyPrograms[progIdx].fProgram, in createCopyProgram()
3537 GL_CALL(LinkProgram(fCopyPrograms[progIdx].fProgram)); in createCopyProgram()
3539 GL_CALL_RET(fCopyPrograms[progIdx].fTextureUniform, in createCopyProgram()
3540 GetUniformLocation(fCopyPrograms[progIdx].fProgram, "u_texture")); in createCopyProgram()
3541 GL_CALL_RET(fCopyPrograms[progIdx].fPosXformUniform, in createCopyProgram()
[all …]
DGrGLGpu.h405 bool createMipmapProgram(int progIdx);