Searched refs:program0 (Results 1 – 1 of 1) sorted by relevance
693 const ShaderProgram program0(m_context.getRenderContext(), ProgramSources() << in iterate() local725 m_testCtx.getLog() << program0 << program1; in iterate()726 if (!program0.isOk() || !program1.isOk()) in iterate()733 …const deUint32 valueIndex = gl.getProgramResourceIndex(program0.getProgram(), GL_BUFFER_VARIAB… in iterate()734 …const InterfaceVariableInfo valueInfo = getProgramInterfaceVariableInfo(gl, program0.getProgram()… in iterate()761 gl.useProgram(program0.getProgram()); in iterate()762 gl.uniform1ui(gl.getUniformLocation(program0.getProgram(), "u_baseVal"), baseValue); in iterate()1346 const ShaderProgram program0(m_context.getRenderContext(), ProgramSources() << in iterate() local1372 m_testCtx.getLog() << program0 << program1; in iterate()1373 if (!program0.isOk() || !program1.isOk()) in iterate()[all …]