Searched refs:programUniformMatrix2x4fv (Results 1 – 16 of 16) sorted by relevance
/external/deqp/framework/opengl/ |
D | gluES3PlusWrapperFuncs.inl | 220 dst->programUniformMatrix2x4fv = src.programUniformMatrix2x4fv;
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D | gluCallLogWrapper.inl | 3184 m_gl.programUniformMatrix2x4fv(program, location, count, transpose, value);
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/external/deqp/framework/opengl/wrapper/ |
D | glwInitES31Direct.inl | 220 gl->programUniformMatrix2x4fv = &glProgramUniformMatrix2x4fv;
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D | glwInitES32Direct.inl | 255 gl->programUniformMatrix2x4fv = &glProgramUniformMatrix2x4fv;
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D | glwFunctions.inl | 427 glProgramUniformMatrix2x4fvFunc programUniformMatrix2x4fv; variable
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D | glwInitES31.inl | 220 gl->programUniformMatrix2x4fv = (glProgramUniformMatrix2x4fvFunc) loader->get("glProgramUnifor…
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D | glwInitES32.inl | 255 gl->programUniformMatrix2x4fv = (glProgramUniformMatrix2x4fvFunc) loader->get("glProgramUnifor…
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D | glwInitGL41.inl | 289 gl->programUniformMatrix2x4fv = (glProgramUniformMatrix2x4fvFunc) loader->get("glProgramUnifor…
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D | glwInitGL42.inl | 298 gl->programUniformMatrix2x4fv = (glProgramUniformMatrix2x4fvFunc) loader->get("glProgramUn…
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D | glwInitGL43.inl | 331 gl->programUniformMatrix2x4fv = (glProgramUniformMatrix2x4fvFunc) loader->get("glProgramUn…
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D | glwInitGL44.inl | 340 gl->programUniformMatrix2x4fv = (glProgramUniformMatrix2x4fvFunc) loader->get("glProgramUn…
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D | glwInitGL45.inl | 421 gl->programUniformMatrix2x4fv = (glProgramUniformMatrix2x4fvFunc) loader->get("glProgramUn…
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D | glwImpl.inl | 3380 gl->programUniformMatrix2x4fv(program, location, count, transpose, value);
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/external/skia/src/gpu/gl/ |
D | GrGLTestInterface.cpp | 275 …s.fProgramUniformMatrix2x4fv = bind_to_member(this, &GrGLTestInterface::programUniformMatrix2x4fv); in GrGLTestInterface()
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D | GrGLTestInterface.h | 280 …virtual GrGLvoid programUniformMatrix2x4fv(GrGLuint program, GrGLint location, GrGLsizei count, Gr… in programUniformMatrix2x4fv() function
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/external/deqp/framework/platform/null/ |
D | tcuNullRenderContextInitFuncs.inl | 427 gl->programUniformMatrix2x4fv = glProgramUniformMatrix2x4fv;
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