Searched refs:psContext (Results 1 – 4 of 4) sorted by relevance
/external/mesa3d/src/gallium/drivers/swr/rasterizer/core/ |
D | backend.h | 47 void CalcSampleBarycentrics(const BarycentricCoeffs& coeffs, SWR_PS_CONTEXT &psContext); 326 INLINE void CalcCentroidPos(SWR_PS_CONTEXT &psContext, const uint64_t *const coverageMask, const ui… 381 …psContext.vX.centroid = _simd_blendv_ps(vXSample, psContext.vX.center, _simd_castsi_ps(vEvalAtCent… 382 …psContext.vY.centroid = _simd_blendv_ps(vYSample, psContext.vY.center, _simd_castsi_ps(vEvalAtCent… 396 …psContext.vX.centroid = _simd_blendv_ps(psContext.vX.centroid, vXSample, _simd_castsi_ps(vCase3a)); 397 …psContext.vY.centroid = _simd_blendv_ps(psContext.vY.centroid, vYSample, _simd_castsi_ps(vCase3a)); 400 INLINE void CalcCentroidBarycentrics(const BarycentricCoeffs& coeffs, SWR_PS_CONTEXT &psContext, 404 …psContext.vI.centroid = vplaneps(coeffs.vIa, coeffs.vIb, coeffs.vIc, psContext.vX.centroid, psCont… 405 …psContext.vJ.centroid = vplaneps(coeffs.vJa, coeffs.vJb, coeffs.vJc, psContext.vX.centroid, psCont… 406 psContext.vI.centroid = _simd_mul_ps(psContext.vI.centroid, coeffs.vRecipDet); [all …]
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D | backend.cpp | 470 SWR_PS_CONTEXT psContext; in BackendSingleSample() local 471 SetupPixelShaderContext<T>(&psContext, work); in BackendSingleSample() 475 psContext.vY.UL = _simd_add_ps(vULOffsetsY, _simd_set1_ps(static_cast<float>(y))); in BackendSingleSample() 476 psContext.vY.center = _simd_add_ps(vCenterOffsetsY, _simd_set1_ps(static_cast<float>(y))); in BackendSingleSample() 482 psContext.vX.UL = _simd_add_ps(vULOffsetsX, _simd_set1_ps(static_cast<float>(x))); in BackendSingleSample() 483 psContext.vX.center = _simd_add_ps(vCenterOffsetsX, _simd_set1_ps(static_cast<float>(x))); in BackendSingleSample() 513 …generateInputCoverage<T, T::InputCoverage>(pCoverageMask, psContext.inputMask, state.blendState.sa… in BackendSingleSample() 518 CalcPixelBarycentrics(coeffs, psContext); in BackendSingleSample() 520 … CalcCentroid<T, true>(&psContext, coeffs, work.coverageMask, state.blendState.sampleMask); in BackendSingleSample() 523 …psContext.vZ = vplaneps(coeffs.vZa, coeffs.vZb, coeffs.vZc, psContext.vI.center, psContext.vJ.cent… in BackendSingleSample() [all …]
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/external/swiftshader/third_party/PowerVR_SDK/Tools/ |
D | PVRTShadowVol.cpp | 568 SPVRTContext * const psContext) in PVRTShadowVolMeshReleaseMesh() argument 571 _ASSERT(psContext && psContext->pglExt); in PVRTShadowVolMeshReleaseMesh() 572 if (!psContext || !psContext->pglExt) in PVRTShadowVolMeshReleaseMesh() 574 psContext->pglExt->glDeleteBuffersARB(1, &psMesh->pivb); in PVRTShadowVolMeshReleaseMesh() 577 PVRT_UNREFERENCED_PARAMETER(psContext); in PVRTShadowVolMeshReleaseMesh() 589 SPVRTContext * const psContext) in PVRTShadowVolMeshReleaseVol() argument 592 _ASSERT(psContext && psContext->pglExt); in PVRTShadowVolMeshReleaseVol() 593 if (!psContext || !psContext->pglExt) in PVRTShadowVolMeshReleaseVol() 595 psContext->pglExt->glDeleteBuffersARB(1, &psVol->piib); in PVRTShadowVolMeshReleaseVol() 599 PVRT_UNREFERENCED_PARAMETER(psContext); in PVRTShadowVolMeshReleaseVol()
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D | PVRTShadowVol.h | 145 SPVRTContext * const psContext=NULL); 154 SPVRTContext * const psContext=NULL);
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