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Searched refs:psEdge (Results 1 – 1 of 1) sorted by relevance

/external/swiftshader/third_party/PowerVR_SDK/Tools/
DPVRTShadowVol.cpp645 PVRTShadowVolMEdge *psEdge; in PVRTShadowVolSilhouetteProjectedBuild() local
749 psEdge = &psMesh->pE[nCurr]; in PVRTShadowVolSilhouetteProjectedBuild()
751 if((psEdge->nVis & 0x03) == 0x03) { in PVRTShadowVolSilhouetteProjectedBuild()
758 if(psEdge->nVis & 0x04) { in PVRTShadowVolSilhouetteProjectedBuild()
759 pwIdx[psVol->nIdxCnt+0] = psEdge->wV0; in PVRTShadowVolSilhouetteProjectedBuild()
760 pwIdx[psVol->nIdxCnt+1] = psEdge->wV1; in PVRTShadowVolSilhouetteProjectedBuild()
761 pwIdx[psVol->nIdxCnt+2] = psEdge->wV0 + (unsigned short) psMesh->nV; in PVRTShadowVolSilhouetteProjectedBuild()
763 pwIdx[psVol->nIdxCnt+3] = psEdge->wV0 + (unsigned short) psMesh->nV; in PVRTShadowVolSilhouetteProjectedBuild()
764 pwIdx[psVol->nIdxCnt+4] = psEdge->wV1; in PVRTShadowVolSilhouetteProjectedBuild()
765 pwIdx[psVol->nIdxCnt+5] = psEdge->wV1 + (unsigned short) psMesh->nV; in PVRTShadowVolSilhouetteProjectedBuild()
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