Searched refs:ps_integer (Results 1 – 5 of 5) sorted by relevance
198 class ps_integer(ps_object): class255 self.push(ps_integer(len(self.stack)))273 matrix = [ps_real(1.0), ps_integer(0), ps_integer(0), ps_real(1.0), ps_integer(0), ps_integer(0)]380 self.push(ps_integer(~obj.value))437 self.push(ps_integer(ord(obj2.value[obj1.value])))488 self.push(ps_integer(i))502 self.push(ps_integer(ord(item)))
211 ps_integer=ps_integer, argument227 return ps_integer(num)233 return ps_integer(num)
136 boolean ps_integer; member
507 …This->driver_caps.ps_integer = pScreen->get_shader_param(pScreen, PIPE_SHADER_FRAGMENT, PIPE_SHADE… in NineDevice9_ctor()3735 if (This->driver_caps.ps_integer) { in NineDevice9_SetPixelShaderConstantI()3776 if (This->driver_caps.ps_integer) { in NineDevice9_GetPixelShaderConstantI()3800 uint32_t bool_true = This->driver_caps.ps_integer ? 0xFFFFFFFF : fui(1.0f); in NineDevice9_SetPixelShaderConstantB()
1772 if (device->driver_caps.ps_integer) { in CSMT_ITEM_NO_WAIT()1796 uint32_t bool_true = device->driver_caps.ps_integer ? 0xFFFFFFFF : fui(1.0f); in CSMT_ITEM_NO_WAIT()