Searched refs:pszBinFile (Results 1 – 2 of 2) sorted by relevance
177 EPVRTError PVRTShaderLoadFromFile( const char* const pszBinFile, in PVRTShaderLoadFromFile() argument195 if(Format && pszBinFile && uiDefArraySize == 0) in PVRTShaderLoadFromFile()197 CPVRTResourceFile ShaderFile(pszBinFile); in PVRTShaderLoadFromFile()204 *pReturnError += CPVRTString("Failed to open shader ") + pszBinFile + "\n"; in PVRTShaderLoadFromFile()
70 EPVRTError PVRTShaderLoadFromFile( const char* const pszBinFile,