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Searched refs:pszInfoLog (Results 1 – 4 of 4) sorted by relevance

/external/swiftshader/third_party/PowerVR_SDK/Examples/Beginner/01_HelloAPI/OGLES2/
DOGLES2HelloAPI_Windows.cpp351 char* pszInfoLog = new char[i32InfoLogLength]; in WinMain() local
352 glGetShaderInfoLog(uiFragShader, i32InfoLogLength, &i32CharsWritten, pszInfoLog); in WinMain()
355 …MessageBox(hWnd, i32InfoLogLength ? pszInfoLog : _T(""), _T("Failed to compile fragment shader"), … in WinMain()
356 delete[] pszInfoLog; in WinMain()
371 char* pszInfoLog = new char[i32InfoLogLength]; in WinMain() local
372 glGetShaderInfoLog(uiVertShader, i32InfoLogLength, &i32CharsWritten, pszInfoLog); in WinMain()
374 …MessageBox(hWnd, i32InfoLogLength ? pszInfoLog : _T(""), _T("Failed to compile vertex shader"), MB… in WinMain()
376 delete[] pszInfoLog; in WinMain()
401 char* pszInfoLog = new char[i32InfoLogLength]; in WinMain() local
402 glGetProgramInfoLog(uiProgramObject, i32InfoLogLength, &i32CharsWritten, pszInfoLog); in WinMain()
[all …]
/external/swiftshader/third_party/PowerVR_SDK/Tools/OGLES2/
DPVRTShader.cpp100 char* pszInfoLog = new char[i32InfoLogLength]; in PVRTShaderLoadSourceFromMemory() local
101 glGetShaderInfoLog(*pObject, i32InfoLogLength, &i32CharsWritten, pszInfoLog); in PVRTShaderLoadSourceFromMemory()
102 *pReturnError = CPVRTString("Failed to compile shader: ") + pszInfoLog + "\n"; in PVRTShaderLoadSourceFromMemory()
103 delete [] pszInfoLog; in PVRTShaderLoadSourceFromMemory()
264 char* pszInfoLog = new char[i32InfoLogLength]; in PVRTCreateProgram() local
265 glGetProgramInfoLog(*pProgramObject, i32InfoLogLength, &i32CharsWritten, pszInfoLog); in PVRTCreateProgram()
266 *pReturnError = CPVRTString("Failed to link: ") + pszInfoLog + "\n"; in PVRTCreateProgram()
267 delete [] pszInfoLog; in PVRTCreateProgram()
DPVRTBackground.cpp168 char* pszInfoLog = new char[i32InfoLogLength]; in Init() local
169 glGetProgramInfoLog(m_pAPI->m_ui32ProgramObject, i32InfoLogLength, &i32CharsWritten, pszInfoLog); in Init()
170 *pszError = CPVRTString("Failed to link: ") + pszInfoLog + "\n"; in Init()
171 delete [] pszInfoLog; in Init()
DPVRTPFXParserAPI.cpp409 char* pszInfoLog = new char[i32InfoLogLength]; in LoadShadersForEffect() local
410 glGetProgramInfoLog(m_uiProgram, i32InfoLogLength, &i32CharsWritten, pszInfoLog); in LoadShadersForEffect()
412 + CPVRTString("Failed to link: ") + pszInfoLog + "\n"; in LoadShadersForEffect()
413 delete [] pszInfoLog; in LoadShadersForEffect()