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Searched refs:pvBin (Results 1 – 2 of 2) sorted by relevance

/external/swiftshader/third_party/PowerVR_SDK/Tools/
DPVRTVertex.cpp456 PVRTVECTOR3f * const pvBin, in PVRTVertexTangentBitangent() argument
472 pvBin->x = 0; in PVRTVertexTangentBitangent()
473 pvBin->y = 0; in PVRTVertexTangentBitangent()
474 pvBin->z = 0; in PVRTVertexTangentBitangent()
494 pvBin->x = 0; in PVRTVertexTangentBitangent()
495 pvBin->y = 0; in PVRTVertexTangentBitangent()
496 pvBin->z = 0; in PVRTVertexTangentBitangent()
539 PVRTMatrixVec3CrossProductF(*pvBin, *pvTan, *pvNor); in PVRTVertexTangentBitangent()
541 _ASSERT(PVRTMatrixVec3DotProductF(*pvBin, AlignedVector) > 0.0f); in PVRTVertexTangentBitangent()
552 PVRTMatrixVec3NormalizeF(*pvBin, *pvBin); in PVRTVertexTangentBitangent()
[all …]
DPVRTVertex.h113 PVRTVECTOR3 * const pvBin,