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Searched refs:queriedSampleCount (Results 1 – 1 of 1) sorted by relevance

/external/deqp/modules/gles31/functional/
Des31fMultisampleShaderRenderCase.cpp100 deInt32 queriedSampleCount = -1; in init() local
201 gl.getTexLevelParameteriv(GL_TEXTURE_2D_MULTISAMPLE, 0, GL_TEXTURE_SAMPLES, &queriedSampleCount); in init()
204 …ge << "Asked for " << m_numRequestedSamples << " samples, got " << queriedSampleCount << " samples… in init()
207 if (queriedSampleCount < m_numRequestedSamples) in init()
214 << glu::FragmentSource(genMSSamplerSource(queriedSampleCount))); in init()
237 gl.getRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_SAMPLES, &queriedSampleCount); in init()
238 …ge << "Asked for " << m_numRequestedSamples << " samples, got " << queriedSampleCount << " samples… in init()
241 if (queriedSampleCount < m_numRequestedSamples) in init()
274 realSampleCount = de::max(1, queriedSampleCount); // msaa texture in init()
278 realSampleCount = de::max(1, queriedSampleCount); // msaa rbo in init()