Searched refs:queryArg (Results 1 – 1 of 1) sorted by relevance
1374 const deUint32 queryArg = GL_ACTIVE_VARIABLES; in getGLBufferLayout() local1378 …gl.getProgramResourceiv(program, GL_SHADER_STORAGE_BLOCK, (deUint32)blockNdx, 1, &queryArg, numBlo… in getGLBufferLayout()