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Searched refs:r300_fs (Results 1 – 7 of 7) sorted by relevance

/external/mesa3d/src/gallium/drivers/r300/
Dr300_hyperz.c104 if (r300_fragment_shader_writes_depth(r300_fs(r300))) in r300_hiz_allowed()
293 r300_fs(r300)->shader->info.uses_kill)) { /* (2) */ in r300_update_ztop()
295 } else if (r300_fragment_shader_writes_depth(r300_fs(r300))) { /* (5) */ in r300_update_ztop()
DMakefile.sources14 r300_fs.c \
15 r300_fs.h \
Dr300_emit.c212 struct r300_fragment_shader *fs = r300_fs(r300); in r300_emit_fs()
220 struct r300_fragment_shader *fs = r300_fs(r300); in r300_emit_fs_constants()
248 struct r300_fragment_shader *fs = r300_fs(r300); in r300_emit_fs_rc_constant_state()
277 struct r300_fragment_shader *fs = r300_fs(r300); in r500_emit_fs()
285 struct r300_fragment_shader *fs = r300_fs(r300); in r500_emit_fs_constants()
309 struct r300_fragment_shader *fs = r300_fs(r300); in r500_emit_fs_rc_constant_state()
Dr300_state_derived.c118 if (r300_fs(r300)->shader->inputs.wpos != ATTR_UNUSED && gen_count < 8) { in r300_draw_emit_all_attribs()
308 struct r300_shader_semantics *fs_inputs = &r300_fs(r300)->shader->inputs; in r300_update_rs_block()
1048 r300_fragment_shader_writes_all(r300_fs(r300)); in r300_validate_fragment_shader()
Dr300_context.h668 static inline struct r300_fragment_shader *r300_fs(struct r300_context *r300) in r300_fs() function
Dr300_state.c1057 struct r300_fragment_shader* fs = r300_fs(r300); in r300_mark_fs_code_dirty()
1734 if (r300->fs.state && r300_fs(r300)->shader && in r300_set_viewport_states()
1735 r300_fs(r300)->shader->inputs.wpos != ATTR_UNUSED) { in r300_set_viewport_states()
Dr300_fs.c566 struct r300_fragment_shader* fs = r300_fs(r300); in r300_pick_fragment_shader()