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/external/deqp/modules/gles31/functional/
Des31fTextureMultisampleTests.cpp858 const deUint32 randomMask = (deUint32)deUint32Hash(wordNdx << 2 ^ sample); in updateTexture() local
862 totalBitmask[wordNdx] = (sampleMask & maskMask) | (randomMask & ~maskMask); in updateTexture()