Searched refs:randomMask (Results 1 – 1 of 1) sorted by relevance
858 const deUint32 randomMask = (deUint32)deUint32Hash(wordNdx << 2 ^ sample); in updateTexture() local862 totalBitmask[wordNdx] = (sampleMask & maskMask) | (randomMask & ~maskMask); in updateTexture()