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Searched refs:randomVector (Results 1 – 7 of 7) sorted by relevance

/external/deqp/modules/gles2/functional/
Des2fTextureSpecificationTests.cpp78 static tcu::Vector<float, Size> randomVector (de::Random& rnd, const tcu::Vector<float, Size>& minV…
640 Vec4 gMin = randomVector<4>(rnd); in createTexture()
641 Vec4 gMax = randomVector<4>(rnd); in createTexture()
689 Vec4 gMin = randomVector<4>(rnd); in createTexture()
690 Vec4 gMax = randomVector<4>(rnd); in createTexture()
738 Vec4 gMin = randomVector<4>(rnd); in createTexture()
739 Vec4 gMax = randomVector<4>(rnd); in createTexture()
793 Vec4 gMin = randomVector<4>(rnd); in createTexture()
794 Vec4 gMax = randomVector<4>(rnd); in createTexture()
935 Vec4 gMin = randomVector<4>(rnd); in createTexture()
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/external/deqp/modules/gles3/functional/
Des3fTextureSpecificationTests.cpp98 static tcu::Vector<float, Size> randomVector (de::Random& rnd, const tcu::Vector<float, Size>& minV…
672 Vec4 gMin = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); in createTexture()
673 Vec4 gMax = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); in createTexture()
731 Vec4 gMin = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); in createTexture()
732 Vec4 gMax = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); in createTexture()
772 Vec4 gMin = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); in createTexture()
773 Vec4 gMax = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); in createTexture()
812 Vec4 gMin = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); in createTexture()
813 Vec4 gMax = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); in createTexture()
870 Vec4 gMin = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); in createTexture()
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Des3fFboColorbufferTests.cpp59 static tcu::Vector<float, Size> randomVector (de::Random& rnd, const tcu::Vector<float, Size>& minV…
169 Vec4 color = randomVector<4>(rnd, fmtInfo.valueMin, fmtInfo.valueMax); in render()
872 const Vec4 color = randomVector<4>(rnd, fmtInfo.valueMin, fmtInfo.valueMax); in render()
938 const Vec4 color = randomVector<4>(rnd, fmtInfo.valueMin, fmtInfo.valueMax); in render()
1000 const Vec4 color = randomVector<4>(rnd, fmtInfo.valueMin, fmtInfo.valueMax); in render()
Des3fShaderCommonFunctionTests.cpp74 inline tcu::Vector<T, Size> randomVector (de::Random& rnd, const tcu::Vector<T, Size>& minValue, co… in randomVector() function
87 access[offset + ndx] = randomVector<T, Size>(rnd, minValue, maxValue); in fillRandomVectors()
/external/deqp/modules/gles31/functional/
Des31fTextureSpecificationTests.cpp78 static tcu::Vector<float, Size> randomVector (de::Random& rnd, const tcu::Vector<float, Size>& minV…
340 Vec4 gMin = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); in createTexture()
341 Vec4 gMax = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); in createTexture()
380 Vec4 gMin = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); in createTexture()
381 Vec4 gMax = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); in createTexture()
Des31fShaderCommonFunctionTests.cpp78 inline tcu::Vector<T, Size> randomVector (de::Random& rnd, const tcu::Vector<T, Size>& minValue, co… in randomVector() function
91 access[offset + ndx] = randomVector<T, Size>(rnd, minValue, maxValue); in fillRandomVectors()
/external/deqp/external/vulkancts/modules/vulkan/shaderexecutor/
DvktShaderCommonFunctionTests.cpp82 inline tcu::Vector<T, Size> randomVector (de::Random& rnd, const tcu::Vector<T, Size>& minValue, co… in randomVector() function
95 access[offset + ndx] = randomVector<T, Size>(rnd, minValue, maxValue); in fillRandomVectors()