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Searched refs:randomize (Results 1 – 25 of 30) sorted by relevance

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/external/swiftshader/third_party/subzero/tests_lit/llvm2ice_tests/
Drng.ll10 ; RUN: -sz-seed=1 -randomize-pool-immediates=randomize \
11 ; RUN: -randomize-pool-threshold=0x1 \
15 ; RUN: -randomize-regalloc \
24 ; RUN: -randomize-pool-immediates=randomize \
25 ; RUN: -randomize-pool-threshold=0x1 \
29 ; RUN: -randomize-regalloc \
36 ; RUN: -randomize-pool-immediates=randomize \
37 ; RUN: -randomize-pool-threshold=0x1 \
41 ; RUN: -randomize-regalloc \
48 ; RUN: -sz-seed=1 -randomize-pool-immediates=randomize \
[all …]
Drandomize-pool-immediate-basic.ll4 ; RUN: -sz-seed=1 -randomize-pool-immediates=randomize \
5 ; RUN: -randomize-pool-threshold=0x1 \
8 ; RUN: -sz-seed=1 -randomize-pool-immediates=randomize \
9 ; RUN: -randomize-pool-threshold=0x1 \
13 ; RUN: -sz-seed=1 -randomize-pool-immediates=pool \
14 ; RUN: -randomize-pool-threshold=0x1 \
17 ; RUN: -sz-seed=1 -randomize-pool-immediates=pool \
18 ; RUN: -randomize-pool-threshold=0x1 \
Drandomize-regalloc.ll6 ; RUN: -randomize-regalloc -split-local-vars=0 \
9 ; RUN: -randomize-regalloc \
14 ; RUN: -randomize-regalloc -split-local-vars=0 \
17 ; RUN: -randomize-regalloc \
/external/deqp/framework/randomshaders/
DrsgParameters.hpp52 : randomize (false) in ShaderParameters()
66 bool randomize; //!< If not enabled, only simple passthrough will be generated member in rsg::ShaderParameters
DrsgTest.cpp47 programParams.fragmentParameters.randomize = true; in runTest()
DrsgShaderGenerator.cpp223 if (shaderParams.randomize) in generate()
/external/deqp/modules/gles3/functional/
Des3fFragOpInteractionTests.cpp64 params.vertexParameters.randomize = true; in init()
70 params.fragmentParameters.randomize = true; in init()
Des3fRandomShaderTests.cpp45 params.vertexParameters.randomize = vertex; in createRandomShaderCase()
46 params.fragmentParameters.randomize = fragment; in createRandomShaderCase()
/external/deqp/modules/gles2/functional/
Des2fFragOpInteractionTests.cpp64 params.vertexParameters.randomize = true; in init()
70 params.fragmentParameters.randomize = true; in init()
Des2fRandomShaderTests.cpp43 params.vertexParameters.randomize = vertex; in createRandomShaderCase()
44 params.fragmentParameters.randomize = fragment; in createRandomShaderCase()
/external/ipsec-tools/src/racoon/samples/
Dracoon.conf.in25 randomize off; # enable randomize length.
/external/swiftshader/third_party/subzero/src/
DIceClFlags.def243 dev_opt_flag, "randomize-pool-immediates", \
247 "Do not randomize or pooling immediates (default)"), \
248 clEnumValN(Ice::RPI_Randomize, "randomize", \
255 "randomize-pool-threshold", \
259 X(RandomizeRegisterAllocation, bool, dev_opt_flag, "randomize-regalloc", \
/external/skia/samplecode/
DSamplePathFuzz.cpp145 void randomize() { in randomize() function in FuzzPath
628 fuzzPath.randomize(); in path_fuzz_stroker()
674 fuzzPath.randomize(); in onDrawContent()
/external/autotest/client/site_tests/platform_OSLimits/
Dcontrol57 - 2: same as above except also randomize brk location.
/external/python/cpython2/Demo/tkinter/guido/
Dsortvisu.py370 def randomize(array): function
476 randomize(array)
583 self.run(randomize)
/external/python/cpython2/Lib/test/
Dregrtest.py240 exclude=False, single=False, randomize=False, fromfile=None, argument
303 randomize = True
454 if randomize:
/external/llvm/docs/CommandGuide/
Dbugpoint.rst91 Continually randomize the specified passes and run them on the test program
/external/swiftshader/third_party/LLVM/docs/CommandGuide/
Dbugpoint.pod89 Continually randomize the specified passes and run them on the test program
/external/expat/
DChanges92 bug #3496608 to randomize hash parameters.
/external/libpng/contrib/libtests/
Dpngvalid.c303 randomize(void *pv, size_t size) in randomize() function
309 #define R8(this) randomize(&(this), sizeof (this))
316 randomize(b1, sizeof b1); in random_byte()
325 randomize(b2, sizeof b2); in random_u16()
335 randomize(b4, sizeof b4); in random_u32()
/external/swiftshader/third_party/subzero/
DDESIGN.rst1205 limited amount of control over some text section values, unless we randomize the
1225 Here, we randomize the order of basic blocks within a function, with the
/external/swiftshader/third_party/subzero/docs/
DDESIGN.rst1205 limited amount of control over some text section values, unless we randomize the
1225 Here, we randomize the order of basic blocks within a function, with the
/external/gptfdisk/
DNEWS539 - Added 'f' option on gdisk's experts' menu (-G/--randomize-guids in
/external/python/cpython2/Doc/library/
Dre.rst1214 a function to "munge" text, or randomize the order of all the characters
Dunittest.rst1927 module. If you randomize the order, so that tests from different modules and

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