Searched refs:rasterization (Results 1 – 25 of 70) sorted by relevance
123
16 dEQP-GLES3.functional.rasterization.primitives.*17 dEQP-GLES3.functional.rasterization.fill_rules.*18 dEQP-GLES3.functional.rasterization.culling.*19 dEQP-GLES3.functional.rasterization.interpolation.*
22 + dEQP-GLES2.functional.rasterization.*25 + Primitive rasterization34 + Multisample rasterization51 Multisample rasterization is tested with points, lines and triangles.
4 paths for rasterization operations and states that aren't accelerated5 in hardware drivers, and as the full rasterization engine in software13 As well as providing triangle/line/point rasterization functionality,46 rasterization function in feedback mode. See the X11 driver for
14 add_library(deqp-vk-rasterization STATIC ${DEQP_VK_RASTERIZATION_SRCS})15 target_link_libraries(deqp-vk-rasterization ${DEQP_VK_RASTERIZATION_LIBS})
33 namespace rasterization namespace
23 Hardware rasterization drivers typically use this module in situations24 where no hardware rasterization is possible, ie during total37 over the task of rasterization entirely:62 point rasterization, these are necessary to provide locking hooks for
543 dEQP-GLES3.functional.rasterization.primitives.lines544 dEQP-GLES3.functional.rasterization.primitives.line_strip545 dEQP-GLES3.functional.rasterization.primitives.line_loop546 dEQP-GLES3.functional.rasterization.primitives.lines_wide547 dEQP-GLES3.functional.rasterization.primitives.line_strip_wide548 dEQP-GLES3.functional.rasterization.primitives.line_loop_wide549 dEQP-GLES3.functional.rasterization.interpolation.basic.lines550 dEQP-GLES3.functional.rasterization.interpolation.basic.line_strip551 dEQP-GLES3.functional.rasterization.interpolation.basic.line_loop552 dEQP-GLES3.functional.rasterization.interpolation.projected.lines[all …]
544 dEQP-GLES3.functional.rasterization.primitives.lines545 dEQP-GLES3.functional.rasterization.primitives.line_strip546 dEQP-GLES3.functional.rasterization.primitives.line_loop547 dEQP-GLES3.functional.rasterization.primitives.lines_wide548 dEQP-GLES3.functional.rasterization.primitives.line_strip_wide549 dEQP-GLES3.functional.rasterization.primitives.line_loop_wide550 dEQP-GLES3.functional.rasterization.interpolation.basic.lines551 dEQP-GLES3.functional.rasterization.interpolation.basic.line_strip552 dEQP-GLES3.functional.rasterization.interpolation.basic.line_loop553 dEQP-GLES3.functional.rasterization.interpolation.projected.lines[all …]
20 add_subdirectory(rasterization)47 rasterization97 deqp-vk-rasterization
32 + Coverage value computation in primitive rasterization33 - Will be covered in primitive rasterization test set (2012.2)
368 rasterization.viewportOrientation = viewportOrientation; in RenderState()373 RasterizationState rasterization; member
92 prior to rasterization.207 rasterization rules.209 (Legacy-only) OpenGL actually has quite different rasterization rules215 Additionally Direct3D will always use quad rasterization rules for225 still affects those renderers by overriding other rasterization state.316 Actually all graphics APIs use a top-left rasterization rule for pixel
79 POLYGON_MODE does not effect the rasterization of the quadrilateral.84 transformation stage of OpenGL. However, some rasterization hardware