Searched refs:rawCoord (Results 1 – 2 of 2) sorted by relevance
330 …Vec2 rawCoord = Vec2((float)x / gridSizeFloat, (float)y / gridSizeFloat) * texCoordParams.scale + … in initializeTexCoords() local333 m_texCoords.push_back(useSafeTexCoords ? safe2DTexCoords(rawCoord, textureSize) : rawCoord); in initializeTexCoords()373 …const Vec3 rawCoord = texCoordParams.transform * Vec3((float)x / gridSizeFloat, (float)y / gridSiz… in initializeTexCoords() local376 m_texCoords.push_back(useSafeTexCoords ? safe2DArrayTexCoords(rawCoord, textureSize) : rawCoord); in initializeTexCoords()390 …Vec3 rawCoord = texCoordParams.transform * Vec3((float)x / gridSizeFloat, (float)y / gridSizeFloat… in initializeTexCoords() local393 m_texCoords.push_back(useSafeTexCoords ? safe3DTexCoords(rawCoord, textureSize) : rawCoord); in initializeTexCoords()
281 …Vec2 rawCoord = Vec2((float)x / gridSizeFloat, (float)y / gridSizeFloat) * texCoordParams.scale + … in initializeTexCoords() local284 m_texCoords.push_back(useSafeTexCoords ? safe2DTexCoords(rawCoord, textureSize) : rawCoord); in initializeTexCoords()