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Searched refs:rbug_shader_t (Results 1 – 6 of 6) sorted by relevance

/external/mesa3d/src/gallium/auxiliary/rbug/
Drbug_shader.h54 rbug_shader_t shader;
61 rbug_shader_t shader;
69 rbug_shader_t shader;
78 rbug_shader_t *shaders;
99 rbug_shader_t shader,
104 rbug_shader_t shader,
110 rbug_shader_t shader,
117 rbug_shader_t *shaders,
Drbug_context.h88 rbug_shader_t vertex;
89 rbug_shader_t fragment;
113 rbug_shader_t vertex;
114 rbug_shader_t fragment;
155 rbug_shader_t vertex,
156 rbug_shader_t fragment,
174 rbug_shader_t vertex,
175 rbug_shader_t fragment,
Drbug_shader.c80 rbug_shader_t shader, in rbug_send_shader_info()
102 WRITE(8, rbug_shader_t, shader); /* shader */ in rbug_send_shader_info()
121 rbug_shader_t shader, in rbug_send_shader_disable()
145 WRITE(8, rbug_shader_t, shader); /* shader */ in rbug_send_shader_disable()
165 rbug_shader_t shader, in rbug_send_shader_replace()
190 WRITE(8, rbug_shader_t, shader); /* shader */ in rbug_send_shader_replace()
210 rbug_shader_t *shaders, in rbug_send_shader_list_reply()
233 WRITE_ARRAY(8, rbug_shader_t, shaders); /* shaders */ in rbug_send_shader_list_reply()
349 READ(8, rbug_shader_t, shader); /* shader */ in rbug_demarshal_shader_info()
377 READ(8, rbug_shader_t, shader); /* shader */ in rbug_demarshal_shader_disable()
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Drbug_context.c238 rbug_shader_t vertex, in rbug_send_context_draw_rule()
239 rbug_shader_t fragment, in rbug_send_context_draw_rule()
268 WRITE(8, rbug_shader_t, vertex); /* vertex */ in rbug_send_context_draw_rule()
269 WRITE(8, rbug_shader_t, fragment); /* fragment */ in rbug_send_context_draw_rule()
371 rbug_shader_t vertex, in rbug_send_context_info_reply()
372 rbug_shader_t fragment, in rbug_send_context_info_reply()
407 WRITE(8, rbug_shader_t, vertex); /* vertex */ in rbug_send_context_info_reply()
408 WRITE(8, rbug_shader_t, fragment); /* fragment */ in rbug_send_context_info_reply()
624 READ(8, rbug_shader_t, vertex); /* vertex */ in rbug_demarshal_context_draw_rule()
625 READ(8, rbug_shader_t, fragment); /* fragment */ in rbug_demarshal_context_draw_rule()
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Drbug_core.h43 typedef uint64_t rbug_shader_t; typedef
/external/mesa3d/src/gallium/drivers/rbug/
Drbug_core.c86 rbug_get_shader_locked(struct rbug_context *rb_context, rbug_shader_t shdr) in rbug_get_shader_locked()
520 rbug_shader_t *shdrs; in rbug_shader_list()
532 shdrs = MALLOC(rb_context->num_shaders * sizeof(rbug_shader_t)); in rbug_shader_list()