Searched refs:readFB (Results 1 – 1 of 1) sorted by relevance
49 struct gl_framebuffer *readFB, in st_BlitFramebuffer() argument88 if (!_mesa_clip_blit(ctx, readFB, drawFB, in st_BlitFramebuffer()120 if (st_fb_orientation(readFB) == Y_0_TOP) { in st_BlitFramebuffer()122 srcY0 = readFB->Height - srcY0; in st_BlitFramebuffer()123 srcY1 = readFB->Height - srcY1; in st_BlitFramebuffer()176 &readFB->Attachment[readFB->_ColorReadBufferIndex]; in st_BlitFramebuffer()221 st_renderbuffer(readFB->_ColorReadBuffer); in st_BlitFramebuffer()270 st_renderbuffer(readFB->Attachment[BUFFER_DEPTH].Renderbuffer); in st_BlitFramebuffer()277 st_renderbuffer(readFB->Attachment[BUFFER_STENCIL].Renderbuffer); in st_BlitFramebuffer()283 if (_mesa_has_depthstencil_combined(readFB) && in st_BlitFramebuffer()