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1 #ifndef _RRSHADINGCONTEXT_HPP
2 #define _RRSHADINGCONTEXT_HPP
3 /*-------------------------------------------------------------------------
4  * drawElements Quality Program Reference Renderer
5  * -----------------------------------------------
6  *
7  * Copyright 2014 The Android Open Source Project
8  *
9  * Licensed under the Apache License, Version 2.0 (the "License");
10  * you may not use this file except in compliance with the License.
11  * You may obtain a copy of the License at
12  *
13  *      http://www.apache.org/licenses/LICENSE-2.0
14  *
15  * Unless required by applicable law or agreed to in writing, software
16  * distributed under the License is distributed on an "AS IS" BASIS,
17  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
18  * See the License for the specific language governing permissions and
19  * limitations under the License.
20  *
21  *//*!
22  * \file
23  * \brief Shading context
24  *//*--------------------------------------------------------------------*/
25 
26 #include "rrDefs.hpp"
27 #include "rrGenericVector.hpp"
28 #include "rrFragmentPacket.hpp"
29 
30 namespace rr
31 {
32 
33 /*--------------------------------------------------------------------*//*!
34  * \brief Fragment shading context
35  *
36  * Contains per-primitive information used in fragment shading
37  *//*--------------------------------------------------------------------*/
38 struct FragmentShadingContext
39 {
40 								FragmentShadingContext (const GenericVec4* varying0, const GenericVec4* varying1, const GenericVec4* varying2, GenericVec4* outputArray, float* fragmentDepths, int primitiveID, int numFragmentOutputs, int numSamples, FaceType visibleFace_);
41 
42 	const GenericVec4*			varyings[3];		//!< Vertex shader outputs. Pointer will be NULL if there is no such vertex.
43 	GenericVec4* const			outputArray;		//!< Fragment output array
44 	const int					primitiveID;		//!< Geometry shader output
45 	const int					numFragmentOutputs;	//!< Fragment output count
46 	const int					numSamples;			//!< Number of samples
47 	float*						fragmentDepths;		//!< Fragment packet depths. Pointer will be NULL if there is no depth buffer. Each sample has per-sample depth values
48 	FaceType					visibleFace;		//!< Which face (front or back) is visible
49 };
50 
51 // Write output
52 
53 template <typename T>
writeFragmentOutput(const FragmentShadingContext & context,int packetNdx,int fragNdx,int outputNdx,const T & value)54 void writeFragmentOutput (const FragmentShadingContext& context, int packetNdx, int fragNdx, int outputNdx, const T& value)
55 {
56 	DE_ASSERT(packetNdx >= 0);
57 	DE_ASSERT(fragNdx >= 0 && fragNdx < 4);
58 	DE_ASSERT(outputNdx >= 0 && outputNdx < context.numFragmentOutputs);
59 
60 	context.outputArray[outputNdx + context.numFragmentOutputs*(fragNdx + packetNdx*4)] = value;
61 }
62 
63 // Read Varying
64 
65 template <typename T>
readPointVarying(const FragmentPacket & packet,const FragmentShadingContext & context,int varyingLoc,int fragNdx)66 tcu::Vector<T, 4> readPointVarying (const FragmentPacket& packet, const FragmentShadingContext& context, int varyingLoc, int fragNdx)
67 {
68 	DE_UNREF(fragNdx);
69 	DE_UNREF(packet);
70 
71 	return context.varyings[0][varyingLoc].get<T>();
72 }
73 
74 template <typename T>
readLineVarying(const FragmentPacket & packet,const FragmentShadingContext & context,int varyingLoc,int fragNdx)75 tcu::Vector<T, 4> readLineVarying (const FragmentPacket& packet, const FragmentShadingContext& context, int varyingLoc, int fragNdx)
76 {
77 	return   packet.barycentric[0][fragNdx] * context.varyings[0][varyingLoc].get<T>()
78 		   + packet.barycentric[1][fragNdx] * context.varyings[1][varyingLoc].get<T>();
79 }
80 
81 template <typename T>
readTriangleVarying(const FragmentPacket & packet,const FragmentShadingContext & context,int varyingLoc,int fragNdx)82 tcu::Vector<T, 4> readTriangleVarying (const FragmentPacket& packet, const FragmentShadingContext& context, int varyingLoc, int fragNdx)
83 {
84 	return   packet.barycentric[0][fragNdx] * context.varyings[0][varyingLoc].get<T>()
85 		   + packet.barycentric[1][fragNdx] * context.varyings[1][varyingLoc].get<T>()
86 		   + packet.barycentric[2][fragNdx] * context.varyings[2][varyingLoc].get<T>();
87 }
88 
89 template <typename T>
readVarying(const FragmentPacket & packet,const FragmentShadingContext & context,int varyingLoc,int fragNdx)90 tcu::Vector<T, 4> readVarying (const FragmentPacket& packet, const FragmentShadingContext& context, int varyingLoc, int fragNdx)
91 {
92 	if (context.varyings[1] == DE_NULL)	return readPointVarying<T>		(packet, context, varyingLoc, fragNdx);
93 	if (context.varyings[2] == DE_NULL)	return readLineVarying<T>		(packet, context, varyingLoc, fragNdx);
94 										return readTriangleVarying<T>	(packet, context, varyingLoc, fragNdx);
95 }
96 
97 // Derivative
98 
99 template <typename T, int Size>
dFdxLocal(tcu::Vector<T,Size> outFragmentdFdx[4],const tcu::Vector<T,Size> func[4])100 void dFdxLocal (tcu::Vector<T, Size> outFragmentdFdx[4], const tcu::Vector<T, Size> func[4])
101 {
102 	const tcu::Vector<T, Size> dFdx[2] =
103 	{
104 		func[1] - func[0],
105 		func[3] - func[2]
106 	};
107 
108 	outFragmentdFdx[0] = dFdx[0];
109 	outFragmentdFdx[1] = dFdx[0];
110 	outFragmentdFdx[2] = dFdx[1];
111 	outFragmentdFdx[3] = dFdx[1];
112 }
113 
114 template <typename T, int Size>
dFdyLocal(tcu::Vector<T,Size> outFragmentdFdy[4],const tcu::Vector<T,Size> func[4])115 void dFdyLocal (tcu::Vector<T, Size> outFragmentdFdy[4], const tcu::Vector<T, Size> func[4])
116 {
117 	const tcu::Vector<T, Size> dFdy[2] =
118 	{
119 		func[2] - func[0],
120 		func[3] - func[1]
121 	};
122 
123 	outFragmentdFdy[0] = dFdy[0];
124 	outFragmentdFdy[1] = dFdy[1];
125 	outFragmentdFdy[2] = dFdy[0];
126 	outFragmentdFdy[3] = dFdy[1];
127 }
128 
129 template <typename T>
dFdxVarying(tcu::Vector<T,4> outFragmentdFdx[4],const FragmentPacket & packet,const FragmentShadingContext & context,int varyingLoc)130 inline void dFdxVarying (tcu::Vector<T, 4> outFragmentdFdx[4], const FragmentPacket& packet, const FragmentShadingContext& context, int varyingLoc)
131 {
132 	const tcu::Vector<T, 4> func[4] =
133 	{
134 		readVarying<T>(packet, context, varyingLoc, 0),
135 		readVarying<T>(packet, context, varyingLoc, 1),
136 		readVarying<T>(packet, context, varyingLoc, 2),
137 		readVarying<T>(packet, context, varyingLoc, 3),
138 	};
139 
140 	dFdxLocal(outFragmentdFdx, func);
141 }
142 
143 template <typename T>
dFdyVarying(tcu::Vector<T,4> outFragmentdFdy[4],const FragmentPacket & packet,const FragmentShadingContext & context,int varyingLoc)144 inline void dFdyVarying (tcu::Vector<T, 4> outFragmentdFdy[4], const FragmentPacket& packet, const FragmentShadingContext& context, int varyingLoc)
145 {
146 	const tcu::Vector<T, 4> func[4] =
147 	{
148 		readVarying<T>(packet, context, varyingLoc, 0),
149 		readVarying<T>(packet, context, varyingLoc, 1),
150 		readVarying<T>(packet, context, varyingLoc, 2),
151 		readVarying<T>(packet, context, varyingLoc, 3),
152 	};
153 
154 	dFdyLocal(outFragmentdFdy, func);
155 }
156 
157 // Fragent depth
158 
readFragmentDepth(const FragmentShadingContext & context,int packetNdx,int fragNdx,int sampleNdx)159 inline float readFragmentDepth (const FragmentShadingContext& context, int packetNdx, int fragNdx, int sampleNdx)
160 {
161 	// Reading or writing to fragment depth values while there is no depth buffer is legal but not supported by rr
162 	DE_ASSERT(context.fragmentDepths);
163 	return context.fragmentDepths[(packetNdx * 4 + fragNdx) * context.numSamples + sampleNdx];
164 }
165 
writeFragmentDepth(const FragmentShadingContext & context,int packetNdx,int fragNdx,int sampleNdx,float depthValue)166 inline void writeFragmentDepth (const FragmentShadingContext& context, int packetNdx, int fragNdx, int sampleNdx, float depthValue)
167 {
168 	// Reading or writing to fragment depth values while there is no depth buffer is legal but not supported by rr
169 	DE_ASSERT(context.fragmentDepths);
170 	context.fragmentDepths[(packetNdx * 4 + fragNdx) * context.numSamples + sampleNdx] = depthValue;
171 }
172 
173 } // rr
174 
175 #endif // _RRSHADINGCONTEXT_HPP
176