Home
last modified time | relevance | path

Searched refs:recordState (Results 1 – 2 of 2) sorted by relevance

/external/swiftshader/src/D3D8/
DDirect3DDevice8.cpp53 recordState = false; in Direct3DDevice8()
301 recordState = true; in BeginStateBlock()
1182 recordState = false; in EndStateBlock()
1716 if(!recordState) in LightEnable()
2069 if(!recordState) in SetClipPlane()
2111 if(!recordState) in SetCurrentTexturePalette()
2190 if(!recordState) in SetLight()
2213 if(!recordState) in SetMaterial()
2257 if(!recordState) in SetPixelShader()
2292 if(!recordState) in SetPixelShaderConstant()
[all …]
DDirect3DDevice8.hpp237 bool recordState; member in D3D8::Direct3DDevice8