Searched refs:recordState (Results 1 – 2 of 2) sorted by relevance
53 recordState = false; in Direct3DDevice8()301 recordState = true; in BeginStateBlock()1182 recordState = false; in EndStateBlock()1716 if(!recordState) in LightEnable()2069 if(!recordState) in SetClipPlane()2111 if(!recordState) in SetCurrentTexturePalette()2190 if(!recordState) in SetLight()2213 if(!recordState) in SetMaterial()2257 if(!recordState) in SetPixelShader()2292 if(!recordState) in SetPixelShaderConstant()[all …]
237 bool recordState; member in D3D8::Direct3DDevice8