Searched refs:rect_i (Results 1 – 1 of 1) sorted by relevance
508 FX_RECT rect_i = rect_f.GetOuterRect(); in DrawPathWithBlend() local513 if (!rect_i.Valid()) in DrawPathWithBlend()519 if (rect_i.left == rect_i.right) in DrawPathWithBlend()520 rect_i.right++; in DrawPathWithBlend()525 if (rect_i.bottom == rect_i.top) in DrawPathWithBlend()526 rect_i.bottom++; in DrawPathWithBlend()528 if (rect_i.Width() >= width + 1) { in DrawPathWithBlend()529 if (rect_f.left - (FX_FLOAT)(rect_i.left) > in DrawPathWithBlend()530 (FX_FLOAT)(rect_i.right) - rect_f.right) { in DrawPathWithBlend()531 rect_i.left++; in DrawPathWithBlend()[all …]