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Searched refs:refTypeStr (Results 1 – 3 of 3) sorted by relevance

/external/deqp/modules/glshared/
DglsShaderLibraryCase.cpp257 const char* const refTypeStr = getDataTypeName(basicType); in genFragmentShader() local
264 shader << "uniform " << refTypeStr << " ref_" << val.name << ";\n"; in genFragmentShader()
303 const char* const refTypeStr = getDataTypeName(basicType); in specializeVertexShader() local
312 setup << refTypeStr << " " << val.name << " = " << refTypeStr << "(a_" << val.name << ");\n"; in specializeVertexShader()
324 const char* const refTypeStr = getDataTypeName(basicType); in specializeVertexShader() local
331 decl << refTypeStr << " " << val.name << ";\n"; in specializeVertexShader()
378 const char* const refTypeStr = getDataTypeName(basicType); in specializeFragmentShader() local
386 …setup << refTypeStr << " " << val.name << " = " << refTypeStr << "(v_" << val.name << offset << ")… in specializeFragmentShader()
396 const char* const refTypeStr = getDataTypeName(basicType); in specializeFragmentShader() local
398 decl << "uniform " << refTypeStr << " ref_" << val.name << ";\n"; in specializeFragmentShader()
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/external/deqp/external/vulkancts/modules/vulkan/
DvktShaderLibrary.cpp412 const char* const refTypeStr = getDataTypeName(basicType); in specializeFragmentShader() local
414 decl << refTypeStr << " " << val.name << ";\n"; in specializeFragmentShader()
486 const char* const refTypeStr = getDataTypeName(val.type.getBasicType()); in generateFragmentSpecialization() local
488 decl << refTypeStr << " " << val.name << ";\n"; in generateFragmentSpecialization()
/external/libxml2/
Dxmlschemas.c2838 const char *refTypeStr) in xmlSchemaPResCompAttrErr() argument
2843 if (refTypeStr == NULL) in xmlSchemaPResCompAttrErr()
2844 refTypeStr = (const char *) xmlSchemaItemTypeToStr(refType); in xmlSchemaPResCompAttrErr()
2850 BAD_CAST refTypeStr, NULL); in xmlSchemaPResCompAttrErr()