Searched refs:refTypeStr (Results 1 – 3 of 3) sorted by relevance
257 const char* const refTypeStr = getDataTypeName(basicType); in genFragmentShader() local264 shader << "uniform " << refTypeStr << " ref_" << val.name << ";\n"; in genFragmentShader()303 const char* const refTypeStr = getDataTypeName(basicType); in specializeVertexShader() local312 setup << refTypeStr << " " << val.name << " = " << refTypeStr << "(a_" << val.name << ");\n"; in specializeVertexShader()324 const char* const refTypeStr = getDataTypeName(basicType); in specializeVertexShader() local331 decl << refTypeStr << " " << val.name << ";\n"; in specializeVertexShader()378 const char* const refTypeStr = getDataTypeName(basicType); in specializeFragmentShader() local386 …setup << refTypeStr << " " << val.name << " = " << refTypeStr << "(v_" << val.name << offset << ")… in specializeFragmentShader()396 const char* const refTypeStr = getDataTypeName(basicType); in specializeFragmentShader() local398 decl << "uniform " << refTypeStr << " ref_" << val.name << ";\n"; in specializeFragmentShader()[all …]
412 const char* const refTypeStr = getDataTypeName(basicType); in specializeFragmentShader() local414 decl << refTypeStr << " " << val.name << ";\n"; in specializeFragmentShader()486 const char* const refTypeStr = getDataTypeName(val.type.getBasicType()); in generateFragmentSpecialization() local488 decl << refTypeStr << " " << val.name << ";\n"; in generateFragmentSpecialization()
2838 const char *refTypeStr) in xmlSchemaPResCompAttrErr() argument2843 if (refTypeStr == NULL) in xmlSchemaPResCompAttrErr()2844 refTypeStr = (const char *) xmlSchemaItemTypeToStr(refType); in xmlSchemaPResCompAttrErr()2850 BAD_CAST refTypeStr, NULL); in xmlSchemaPResCompAttrErr()