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Searched refs:refineAlignment (Results 1 – 8 of 8) sorted by relevance

/external/swiftshader/third_party/LLVM/include/llvm/CodeGen/
DMachineMemOperand.h148 void refineAlignment(const MachineMemOperand *MMO);
DSelectionDAGNodes.h950 void refineAlignment(const MachineMemOperand *NewMMO) {
951 MMO->refineAlignment(NewMMO);
/external/llvm/include/llvm/CodeGen/
DMachineMemOperand.h195 void refineAlignment(const MachineMemOperand *MMO);
DSelectionDAGNodes.h1084 void refineAlignment(const MachineMemOperand *NewMMO) {
1085 MMO->refineAlignment(NewMMO);
/external/llvm/lib/CodeGen/SelectionDAG/
DSelectionDAG.cpp4810 cast<AtomicSDNode>(E)->refineAlignment(MMO); in getAtomic()
4997 cast<MemIntrinsicSDNode>(E)->refineAlignment(MMO); in getMemIntrinsicNode()
5120 cast<LoadSDNode>(E)->refineAlignment(MMO); in getLoad()
5223 cast<StoreSDNode>(E)->refineAlignment(MMO); in getStore()
5293 cast<StoreSDNode>(E)->refineAlignment(MMO); in getTruncStore()
5348 cast<MaskedLoadSDNode>(E)->refineAlignment(MMO); in getMaskedLoad()
5377 cast<MaskedStoreSDNode>(E)->refineAlignment(MMO); in getMaskedStore()
5404 cast<MaskedGatherSDNode>(E)->refineAlignment(MMO); in getMaskedGather()
5440 cast<MaskedScatterSDNode>(E)->refineAlignment(MMO); in getMaskedScatter()
/external/swiftshader/third_party/LLVM/lib/CodeGen/SelectionDAG/
DSelectionDAG.cpp3882 cast<AtomicSDNode>(E)->refineAlignment(MMO); in getAtomic()
3954 cast<AtomicSDNode>(E)->refineAlignment(MMO); in getAtomic()
4010 cast<AtomicSDNode>(E)->refineAlignment(MMO); in getAtomic()
4087 cast<MemIntrinsicSDNode>(E)->refineAlignment(MMO); in getMemIntrinsicNode()
4202 cast<LoadSDNode>(E)->refineAlignment(MMO); in getLoad()
4288 cast<StoreSDNode>(E)->refineAlignment(MMO); in getStore()
4355 cast<StoreSDNode>(E)->refineAlignment(MMO); in getTruncStore()
/external/swiftshader/third_party/LLVM/lib/CodeGen/
DMachineInstr.cpp386 void MachineMemOperand::refineAlignment(const MachineMemOperand *MMO) { in refineAlignment() function in MachineMemOperand
/external/llvm/lib/CodeGen/
DMachineInstr.cpp523 void MachineMemOperand::refineAlignment(const MachineMemOperand *MMO) { in refineAlignment() function in MachineMemOperand