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Searched refs:renderPassMap (Results 1 – 1 of 1) sorted by relevance

/external/vulkan-validation-layers/layers/
Dcore_validation.cpp162 unordered_map<VkRenderPass, unique_ptr<RENDER_PASS_STATE>> renderPassMap; member
2226 auto it = my_data->renderPassMap.find(renderpass); in getRenderPassState()
2227 if (it == my_data->renderPassMap.end()) { in getRenderPassState()
4479 dev_data->renderPassMap.clear(); in DestroyDevice()
6372 dev_data->renderPassMap.erase(render_pass); in PostCallRecordDestroyRenderPass()
9623 …new FRAMEBUFFER_STATE(fb, pCreateInfo, dev_data->renderPassMap[pCreateInfo->renderPass]->createInf… in PostCallRecordCreateFramebuffer()
10248 dev_data->renderPassMap[*pRenderPass] = std::move(render_pass); in CreateRenderPass()