Searched refs:renderPassMap (Results 1 – 1 of 1) sorted by relevance
162 unordered_map<VkRenderPass, unique_ptr<RENDER_PASS_STATE>> renderPassMap; member2226 auto it = my_data->renderPassMap.find(renderpass); in getRenderPassState()2227 if (it == my_data->renderPassMap.end()) { in getRenderPassState()4479 dev_data->renderPassMap.clear(); in DestroyDevice()6372 dev_data->renderPassMap.erase(render_pass); in PostCallRecordDestroyRenderPass()9623 …new FRAMEBUFFER_STATE(fb, pCreateInfo, dev_data->renderPassMap[pCreateInfo->renderPass]->createInf… in PostCallRecordCreateFramebuffer()10248 dev_data->renderPassMap[*pRenderPass] = std::move(render_pass); in CreateRenderPass()