Searched refs:renderStateCaptured (Results 1 – 4 of 4) sorted by relevance
125 if(renderStateCaptured[state]) in Apply()208 if(renderStateCaptured[state]) in Capture()346 renderStateCaptured[state] = true; in setRenderState()410 renderStateCaptured[state] = false; in clear()475 renderStateCaptured[state] = true; in captureRenderState()
112 bool renderStateCaptured[D3DRS_NORMALORDER + 1]; member in D3D8::Direct3DStateBlock8
154 if(renderStateCaptured[state]) in Apply()374 if(renderStateCaptured[state]) in Capture()705 renderStateCaptured[state] = true; in setRenderState()822 renderStateCaptured[state] = false; in clear()965 renderStateCaptured[state] = true; in captureRenderState()
130 bool renderStateCaptured[D3DRS_BLENDOPALPHA + 1]; member in D3D9::Direct3DStateBlock9