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Searched refs:renderStateCaptured (Results 1 – 4 of 4) sorted by relevance

/external/swiftshader/src/D3D8/
DDirect3DStateBlock8.cpp125 if(renderStateCaptured[state]) in Apply()
208 if(renderStateCaptured[state]) in Capture()
346 renderStateCaptured[state] = true; in setRenderState()
410 renderStateCaptured[state] = false; in clear()
475 renderStateCaptured[state] = true; in captureRenderState()
DDirect3DStateBlock8.hpp112 bool renderStateCaptured[D3DRS_NORMALORDER + 1]; member in D3D8::Direct3DStateBlock8
/external/swiftshader/src/D3D9/
DDirect3DStateBlock9.cpp154 if(renderStateCaptured[state]) in Apply()
374 if(renderStateCaptured[state]) in Capture()
705 renderStateCaptured[state] = true; in setRenderState()
822 renderStateCaptured[state] = false; in clear()
965 renderStateCaptured[state] = true; in captureRenderState()
DDirect3DStateBlock9.hpp130 bool renderStateCaptured[D3DRS_BLENDOPALPHA + 1]; member in D3D9::Direct3DStateBlock9