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Searched refs:renderonly_scanout (Results 1 – 3 of 3) sorted by relevance

/external/mesa3d/src/gallium/auxiliary/renderonly/
Drenderonly.h34 struct renderonly_scanout { struct
61 struct renderonly_scanout *(*create_for_resource)(struct pipe_resource *rsc,
70 static inline struct renderonly_scanout *
76 struct renderonly_scanout *
80 renderonly_scanout_destroy(struct renderonly_scanout *scanout);
83 renderonly_get_handle(struct renderonly_scanout *scanout, in renderonly_get_handle()
98 struct renderonly_scanout *
105 struct renderonly_scanout *
Drenderonly.c53 struct renderonly_scanout *
56 struct renderonly_scanout *scanout; in renderonly_scanout_for_prime()
58 scanout = CALLOC_STRUCT(renderonly_scanout); in renderonly_scanout_for_prime()
68 renderonly_scanout_destroy(struct renderonly_scanout *scanout) in renderonly_scanout_destroy()
73 struct renderonly_scanout *
78 struct renderonly_scanout *scanout; in renderonly_create_kms_dumb_buffer_for_resource()
88 scanout = CALLOC_STRUCT(renderonly_scanout); in renderonly_create_kms_dumb_buffer_for_resource()
136 struct renderonly_scanout *
141 struct renderonly_scanout *scanout; in renderonly_create_gpu_import_for_resource()
148 scanout = CALLOC_STRUCT(renderonly_scanout); in renderonly_create_gpu_import_for_resource()
/external/mesa3d/src/gallium/drivers/etnaviv/
Detnaviv_resource.h61 struct renderonly_scanout *scanout;