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Searched refs:requiredViewportsMask (Results 1 – 1 of 1) sorted by relevance

/external/vulkan-validation-layers/layers/
Dcore_validation.cpp3026 …auto requiredViewportsMask = (1 << pPipeline->graphicsPipelineCI.pViewportState->viewportCount) - … in validatePipelineDrawtimeState() local
3027 auto missingViewportMask = ~pCB->viewportMask & requiredViewportsMask; in validatePipelineDrawtimeState()