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Searched refs:resetInputStreams (Results 1 – 7 of 7) sorted by relevance

/external/swiftshader/src/Renderer/
DVertexProcessor.hpp191 void resetInputStreams(bool preTransformed);
DVertexProcessor.cpp136 void VertexProcessor::resetInputStreams(bool preTransformed) in resetInputStreams() function in sw::VertexProcessor
/external/swiftshader/src/OpenGL/libGL/
DContext.cpp1945 device->resetInputStreams(false); in applyVertexBuffer()
/external/swiftshader/src/OpenGL/libGLES_CM/
DContext.cpp2029 device->resetInputStreams(false); in applyVertexBuffer()
/external/swiftshader/src/OpenGL/libGLESv2/
DContext.cpp2934 device->resetInputStreams(false); in applyVertexBuffer()
/external/swiftshader/src/D3D8/
DDirect3DDevice8.cpp4353 renderer->resetInputStreams((FVF & D3DFVF_POSITION_MASK) == D3DFVF_XYZRHW); in bindStreams()
/external/swiftshader/src/D3D9/
DDirect3DDevice9.cpp5717 renderer->resetInputStreams(vertexDeclaration->isPreTransformed()); in bindVertexStreams()