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Searched refs:reset_status (Results 1 – 8 of 8) sorted by relevance

/external/deqp/android/cts/master/src/
Degl-manual-robustness.txt2 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds_non_robust.reset_status.reads.un…
3 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds_non_robust.reset_status.reads.un…
4 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds_non_robust.reset_status.reads.un…
5 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds_non_robust.reset_status.reads.un…
6 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds_non_robust.reset_status.reads.sh…
7 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds_non_robust.reset_status.reads.sh…
8 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds_non_robust.reset_status.reads.sh…
9 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds_non_robust.reset_status.reads.sh…
10 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds_non_robust.reset_status.reads.lo…
11 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds_non_robust.reset_status.reads.lo…
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/external/mesa3d/src/mesa/state_tracker/
Dst_cb_flush.c174 if (st->reset_status != PIPE_NO_RESET) { in st_get_graphics_reset_status()
175 status = st->reset_status; in st_get_graphics_reset_status()
176 st->reset_status = PIPE_NO_RESET; in st_get_graphics_reset_status()
192 st->reset_status = status; in st_device_reset_callback()
Dst_context.h257 enum pipe_reset_status reset_status; member
/external/libdrm/include/drm/
Damdgpu_drm.h178 uint32_t reset_status; member
/external/kernel-headers/original/uapi/drm/
Damdgpu_drm.h184 __u32 reset_status; member
/external/deqp/android/cts/master/
Degl-master.txt3600 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.reset_status.vertex
3601 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.reset_status.fragment
3602 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.reset_status.vertex_and_fragment
3603 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.reset_status.compute
3620 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.uniform_block…
3621 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.uniform_block…
3622 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.uniform_block…
3623 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.uniform_block…
3624 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.shader_storag…
3625 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.shader_storag…
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/external/deqp/modules/egl/
DteglRobustnessTests.cpp2161 int reset_status = -1; in iterate() local
2164 while ((reset_status = gl.getGraphicsResetStatus() != GL_NO_ERROR) && timeout > 0) in iterate()
2170 if (reset_status != GL_NO_ERROR) in iterate()
2173 …lGetGraphicsResetStatus() returned wrong value [" << glu::getErrorStr(reset_status) << ", expected… in iterate()
/external/libdrm/amdgpu/
Damdgpu_cs.c156 *state = args.out.state.reset_status; in amdgpu_cs_query_reset_state()