Searched refs:reset_status (Results 1 – 8 of 8) sorted by relevance
2 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds_non_robust.reset_status.reads.un…3 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds_non_robust.reset_status.reads.un…4 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds_non_robust.reset_status.reads.un…5 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds_non_robust.reset_status.reads.un…6 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds_non_robust.reset_status.reads.sh…7 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds_non_robust.reset_status.reads.sh…8 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds_non_robust.reset_status.reads.sh…9 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds_non_robust.reset_status.reads.sh…10 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds_non_robust.reset_status.reads.lo…11 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds_non_robust.reset_status.reads.lo…[all …]
174 if (st->reset_status != PIPE_NO_RESET) { in st_get_graphics_reset_status()175 status = st->reset_status; in st_get_graphics_reset_status()176 st->reset_status = PIPE_NO_RESET; in st_get_graphics_reset_status()192 st->reset_status = status; in st_device_reset_callback()
257 enum pipe_reset_status reset_status; member
178 uint32_t reset_status; member
184 __u32 reset_status; member
3600 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.reset_status.vertex3601 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.reset_status.fragment3602 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.reset_status.vertex_and_fragment3603 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.reset_status.compute3620 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.uniform_block…3621 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.uniform_block…3622 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.uniform_block…3623 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.uniform_block…3624 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.shader_storag…3625 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.shader_storag…[all …]
2161 int reset_status = -1; in iterate() local2164 while ((reset_status = gl.getGraphicsResetStatus() != GL_NO_ERROR) && timeout > 0) in iterate()2170 if (reset_status != GL_NO_ERROR) in iterate()2173 …lGetGraphicsResetStatus() returned wrong value [" << glu::getErrorStr(reset_status) << ", expected… in iterate()
156 *state = args.out.state.reset_status; in amdgpu_cs_query_reset_state()