Searched refs:restoreToCount (Results 1 – 17 of 17) sorted by relevance
89 canvas->restoreToCount(saveCount); in draw_row()205 canvas->restoreToCount(saveCount); in onDraw()213 canvas->restoreToCount(saveCount); in onDraw()
63 canvas->restoreToCount(saveCount); in handle()80 canvas->restoreToCount(saveCount); in handle()
58 fRecorder->restoreToCount(1); // If we were missing any restores, add them now. in finishRecordingAsPicture()119 fRecorder->restoreToCount(1); // If we were missing any restores, add them now. in finishRecordingAsDrawable()
619 this->restoreToCount(1); in resetForNextPicture()751 this->restoreToCount(1); // restore everything but the last in ~SkCanvas()925 void SkCanvas::restoreToCount(int count) { in restoreToCount() function in SkCanvas2928 fCanvas->restoreToCount(fSaveCount); in ~SkAutoCanvasMatrixPaint()
284 this->restoreToCount(fInitialSaveCount); in endRecording()
214 canvas->restoreToCount(count); in drawClippedGeom()241 canvas->restoreToCount(saveCount); in onDrawContent()
1208 canvas->restoreToCount(count); in magnify()1367 canvas->restoreToCount(count); in showZoomer()
382 void restoreToCount(int saveCount);1574 fCanvas->restoreToCount(fSaveCount); in ~SkAutoCanvasRestore()1584 fCanvas->restoreToCount(fSaveCount); in restore()
495 canvas->restoreToCount(baseSaveCount + 1); in SaveRestoreTestStep()500 canvas->restoreToCount(0); in SaveRestoreTestStep()
321 canvas->restoreToCount(1); in set_canvas_to_save_count_4()
242 fCanvas->restoreToCount(fCanvasSaveCount); in ~SkSVGRenderContext()
119 canvas->restoreToCount(sc); in draw()
271 filterCanvas.restoreToCount(saveCount); in drawTo()
447 canvas.restoreToCount(canvasState); in drawTickText()
1042 fImpl->fCanvas->restoreToCount(1); in endWrite()
772 slideCanvas->restoreToCount(count); in drawSlide()
1248 canvas->restoreToCount(saveCount); in fuzz_canvas()