/external/swiftshader/src/Renderer/ |
D | Blitter.hpp | 78 …lear(void* pixel, sw::Format format, Surface *dest, const SliceRect &dRect, unsigned int rgbaMask); 83 …lear(void* pixel, sw::Format format, Surface *dest, const SliceRect &dRect, unsigned int rgbaMask);
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D | Blitter.cpp | 33 …clear(void* pixel, sw::Format format, Surface *dest, const SliceRect &dRect, unsigned int rgbaMask) in clear() argument 35 if(fastClear(pixel, format, dest, dRect, rgbaMask)) in clear() 41 …Blitter::Options clearOptions = static_cast<sw::Blitter::Options>((rgbaMask & 0xF) | CLEAR_OPERATI… in clear() 48 …Clear(void* pixel, sw::Format format, Surface *dest, const SliceRect &dRect, unsigned int rgbaMask) in fastClear() argument 66 if((rgbaMask & 0x7) != 0x7) return false; in fastClear() 72 if((rgbaMask & 0x7) != 0x7) return false; in fastClear() 79 if((rgbaMask & 0xF) != 0xF) return false; in fastClear() 86 if((rgbaMask & 0x7) != 0x7) return false; in fastClear() 93 if((rgbaMask & 0xF) != 0xF) return false; in fastClear()
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D | PixelProcessor.hpp | 251 void setColorWriteMask(int index, int rgbaMask);
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D | Renderer.hpp | 329 void clear(void *value, Format format, Surface *dest, const Rect &rect, unsigned int rgbaMask);
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D | PixelProcessor.cpp | 573 void PixelProcessor::setColorWriteMask(int index, int rgbaMask) in setColorWriteMask() argument 575 context->setColorWriteMask(index, rgbaMask); in setColorWriteMask()
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D | Renderer.cpp | 675 …rer::clear(void *value, Format format, Surface *dest, const Rect &clearRect, unsigned int rgbaMask) in clear() argument 682 blitter->clear(value, format, dest, rect, rgbaMask); in clear()
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/external/swiftshader/src/OpenGL/libGLES_CM/ |
D | Device.hpp | 49 void clearColor(float red, float green, float blue, float alpha, unsigned int rgbaMask);
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D | Device.cpp | 162 void Device::clearColor(float red, float green, float blue, float alpha, unsigned int rgbaMask) in clearColor() argument 164 if(!renderTarget || !rgbaMask) in clearColor() 182 clear(rgba, FORMAT_A32B32G32R32F, renderTarget, clearRect, rgbaMask); in clearColor()
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D | Context.cpp | 2681 unsigned int rgbaMask = (mState.colorMaskRed ? 0x1 : 0) | in clear() local 2686 if(rgbaMask != 0) in clear() 2688 …mState.colorClearValue.green, mState.colorClearValue.blue, mState.colorClearValue.alpha, rgbaMask); in clear()
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/external/swiftshader/src/OpenGL/libGL/ |
D | Device.hpp | 57 void clearColor(float red, float green, float blue, float alpha, unsigned int rgbaMask);
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D | Device.cpp | 197 void Device::clearColor(float red, float green, float blue, float alpha, unsigned int rgbaMask) in clearColor() argument 199 if(!renderTarget || !rgbaMask) in clearColor() 217 clear(rgba, FORMAT_A32B32G32R32F, renderTarget, clearRect, rgbaMask); in clearColor()
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D | Context.cpp | 2396 unsigned int rgbaMask = (mState.colorMaskRed ? 0x1 : 0) | in clear() local 2401 if(rgbaMask != 0) in clear() 2403 …mState.colorClearValue.green, mState.colorClearValue.blue, mState.colorClearValue.alpha, rgbaMask); in clear()
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | Device.hpp | 58 void clearColor(float red, float green, float blue, float alpha, unsigned int rgbaMask);
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D | Device.cpp | 188 void Device::clearColor(float red, float green, float blue, float alpha, unsigned int rgbaMask) in clearColor() argument 190 if(!rgbaMask) in clearColor() 212 clear(rgba, FORMAT_A32B32G32R32F, renderTarget[i], clearRect, rgbaMask); in clearColor()
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D | Context.cpp | 3295 unsigned int rgbaMask = getColorMask(); in clear() local 3297 if(rgbaMask != 0) in clear() 3299 …mState.colorClearValue.green, mState.colorClearValue.blue, mState.colorClearValue.alpha, rgbaMask); in clear() 3324 unsigned int rgbaMask = getColorMask(); in clearColorBuffer() local 3325 if(rgbaMask && !mState.rasterizerDiscardEnabled) in clearColorBuffer() 3339 device->clear(value, format, colorbuffer, clearRect, rgbaMask); in clearColorBuffer()
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/external/swiftshader/src/Shader/ |
D | PixelRoutine.cpp | 1738 UInt2 rgbaMask = As<UInt2>(Int2(tmpMask, tmpMask)); in writeColor() local 1739 mergedMask &= rgbaMask; in writeColor() 2426 UInt2 rgbaMask; in writeColor() local 2433 rgbaMask = As<UInt2>(Int2(tmpMask, tmpMask)); in writeColor() 2434 mergedMask &= rgbaMask; in writeColor() 2445 mergedMask &= rgbaMask; in writeColor() 2475 UInt2 rgbaMask = As<UInt2>(Int2(tmpMask, tmpMask)); in writeColor() local 2476 mergedMask &= rgbaMask; in writeColor() 2568 UInt4 rgbaMask; in writeColor() local 2575 rgbaMask = UInt4(tmpMask, tmpMask); in writeColor() [all …]
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