Searched refs:rtAdjustVisibility (Results 1 – 1 of 1) sorted by relevance
80 GrShaderFlags rtAdjustVisibility = kVertex_GrShaderFlag; in emitAndInstallPrimProc() local82 rtAdjustVisibility |= kGeometry_GrShaderFlag; in emitAndInstallPrimProc()84 fUniformHandles.fRTAdjustmentUni = this->uniformHandler()->addUniform(rtAdjustVisibility, in emitAndInstallPrimProc()