Home
last modified time | relevance | path

Searched refs:sBoneBatches (Results 1 – 3 of 3) sorted by relevance

/external/swiftshader/third_party/PowerVR_SDK/Tools/
DPVRTModelPOD.cpp1051 …if(!WriteData32(pFile, ePODFileMeshBoneBatchBoneMax,&s.pMesh[i].sBoneBatches.nBatchBoneMax)) retur… in WritePOD()
1052 …if(!WriteData32(pFile, ePODFileMeshBoneBatchCnt, &s.pMesh[i].sBoneBatches.nBatchCnt)) return false; in WritePOD()
1053 …FileMeshBoneBatches, s.pMesh[i].sBoneBatches.pnBatches, s.pMesh[i].sBoneBatches.nBatchBoneMax * s… in WritePOD()
1054 …(pFile, ePODFileMeshBoneBatchBoneCnts, s.pMesh[i].sBoneBatches.pnBatchBoneCnt, s.pMesh[i].sBoneBat… in WritePOD()
1055 …32(pFile, ePODFileMeshBoneBatchOffsets, s.pMesh[i].sBoneBatches.pnBatchOffset,s.pMesh[i].sBoneBatc… in WritePOD()
1478 …case ePODFileMeshBoneBatches: if(!src.ReadAfterAlloc32(s.sBoneBatches.pnBatches, nLen)) return fa… in ReadMesh()
1479 …case ePODFileMeshBoneBatchBoneCnts: if(!src.ReadAfterAlloc32(s.sBoneBatches.pnBatchBoneCnt, nLen))… in ReadMesh()
1480 …case ePODFileMeshBoneBatchOffsets: if(!src.ReadAfterAlloc32(s.sBoneBatches.pnBatchOffset, nLen)) r… in ReadMesh()
1481 …case ePODFileMeshBoneBatchBoneMax: if(!src.Read32(s.sBoneBatches.nBatchBoneMax)) return false; … in ReadMesh()
1482 …case ePODFileMeshBoneBatchCnt: if(!src.Read32(s.sBoneBatches.nBatchCnt)) return false; b… in ReadMesh()
[all …]
DPVRTModelPOD.h181 CPVRTBoneBatches sBoneBatches; /*!< Bone tables */ member
/external/swiftshader/third_party/PowerVR_SDK/Examples/Advanced/ChameleonMan/OGLES2/
DOGLES2ChameleonMan.cpp791 for(int i32Batch = 0; i32Batch < Mesh.sBoneBatches.nBatchCnt; ++i32Batch) in DrawSkinnedMesh()
805 int i32Count = Mesh.sBoneBatches.pnBatchBoneCnt[i32Batch]; in DrawSkinnedMesh()
810 int i32NodeID = Mesh.sBoneBatches.pnBatches[i32Batch * Mesh.sBoneBatches.nBatchBoneMax + i]; in DrawSkinnedMesh()
830 if(i32Batch+1 < Mesh.sBoneBatches.nBatchCnt) in DrawSkinnedMesh()
831 … i32Tris = Mesh.sBoneBatches.pnBatchOffset[i32Batch+1] - Mesh.sBoneBatches.pnBatchOffset[i32Batch]; in DrawSkinnedMesh()
833 i32Tris = Mesh.nNumFaces - Mesh.sBoneBatches.pnBatchOffset[i32Batch]; in DrawSkinnedMesh()
836 size_t offset = sizeof(GLushort) * 3 * Mesh.sBoneBatches.pnBatchOffset[i32Batch]; in DrawSkinnedMesh()