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Searched refs:sBuffer (Results 1 – 8 of 8) sorted by relevance

/external/swiftshader/src/Shader/
DPixelRoutine.hpp50 …virtual void quad(Pointer<Byte> cBuffer[4], Pointer<Byte> &zBuffer, Pointer<Byte> &sBuffer, Int cM…
72 void stencilTest(Pointer<Byte> &sBuffer, int q, Int &x, Int &sMask, Int &cMask);
84 void writeStencil(Pointer<Byte> &sBuffer, int q, Int &x, Int &sMask, Int &zMask, Int &cMask);
DPixelRoutine.cpp54 …ter<Byte> cBuffer[RENDERTARGETS], Pointer<Byte> &zBuffer, Pointer<Byte> &sBuffer, Int cMask[4], In… in quad() argument
78 stencilTest(sBuffer, q, x, sMask[q], cMask[q]); in quad()
280 writeStencil(sBuffer, q, x, sMask[q], zMask[q], cMask[q]); in quad()
307 void PixelRoutine::stencilTest(Pointer<Byte> &sBuffer, int q, Int &x, Int &sMask, Int &cMask) in stencilTest() argument
316 Pointer<Byte> buffer = sBuffer + 2 * x; in stencilTest()
738 …void PixelRoutine::writeStencil(Pointer<Byte> &sBuffer, int q, Int &x, Int &sMask, Int &zMask, Int… in writeStencil() argument
758 Pointer<Byte> buffer = sBuffer + 2 * x; in writeStencil()
/external/swiftshader/src/Renderer/
DQuadRasterizer.cpp96 Pointer<Byte> sBuffer; in rasterize() local
113sBuffer = *Pointer<Pointer<Byte>>(data + OFFSET(DrawData,stencilBuffer)) + yMin * *Pointer<Int>(da… in rasterize()
289 quad(cBuffer, zBuffer, sBuffer, cMask, x, y); in rasterize()
308sBuffer += *Pointer<Int>(data + OFFSET(DrawData,stencilPitchB)) << (1 + sw::log2(clusterCount)); … in rasterize()
DQuadRasterizer.hpp48 …virtual void quad(Pointer<Byte> cBuffer[4], Pointer<Byte> &zBuffer, Pointer<Byte> &sBuffer, Int cM…
/external/dng_sdk/source/
Ddng_string.cpp411 dng_memory_data sBuffer; in Extract_Multibyte() local
413 int aCount = dngString.Get_UTF16 (sBuffer); in Extract_Multibyte()
421 (WCHAR *) sBuffer.Buffer (), in Extract_Multibyte()
Ddng_image_writer.cpp3790 uint8 *sBuffer = (uint8 *) buffer.fData; in WriteData() local
3801 lzwCompressor.Compress (sBuffer, in WriteData()
3825 sBuffer, in WriteData()
/external/icu/icu4c/source/test/intltest/
Dcollationtest.cpp1615 UnicodeString prevBuffer, sBuffer; in checkCompareTwo() local
1617 const UnicodeString &sValid = surrogatesToFFFD(s, sBuffer); in checkCompareTwo()
/external/swiftshader/src/D3D9/
DDirect3DDevice9.cpp5458 …unsigned char *sBuffer = (unsigned char*)source->lockExternal(sRect.left, sRect.top, 0, sw::LOCK_R… in UpdateSurface() local
5499 memcpy(dBuffer, sBuffer, bytes); in UpdateSurface()
5501 sBuffer += sPitch; in UpdateSurface()
6363 void *sBuffer = source->lockExternal(0, 0, 0, sw::LOCK_READONLY, sw::PUBLIC); in updateVolume() local
6366 memcpy(dBuffer, sBuffer, source->getExternalSliceB() * sourceDescription.Depth); in updateVolume()