/external/swiftshader/src/Shader/ |
D | PixelRoutine.hpp | 50 …virtual void quad(Pointer<Byte> cBuffer[4], Pointer<Byte> &zBuffer, Pointer<Byte> &sBuffer, Int cM… 72 void stencilTest(Pointer<Byte> &sBuffer, int q, Int &x, Int &sMask, Int &cMask); 84 void writeStencil(Pointer<Byte> &sBuffer, int q, Int &x, Int &sMask, Int &zMask, Int &cMask);
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D | PixelRoutine.cpp | 54 …ter<Byte> cBuffer[RENDERTARGETS], Pointer<Byte> &zBuffer, Pointer<Byte> &sBuffer, Int cMask[4], In… in quad() argument 78 stencilTest(sBuffer, q, x, sMask[q], cMask[q]); in quad() 280 writeStencil(sBuffer, q, x, sMask[q], zMask[q], cMask[q]); in quad() 307 void PixelRoutine::stencilTest(Pointer<Byte> &sBuffer, int q, Int &x, Int &sMask, Int &cMask) in stencilTest() argument 316 Pointer<Byte> buffer = sBuffer + 2 * x; in stencilTest() 738 …void PixelRoutine::writeStencil(Pointer<Byte> &sBuffer, int q, Int &x, Int &sMask, Int &zMask, Int… in writeStencil() argument 758 Pointer<Byte> buffer = sBuffer + 2 * x; in writeStencil()
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/external/swiftshader/src/Renderer/ |
D | QuadRasterizer.cpp | 96 Pointer<Byte> sBuffer; in rasterize() local 113 …sBuffer = *Pointer<Pointer<Byte>>(data + OFFSET(DrawData,stencilBuffer)) + yMin * *Pointer<Int>(da… in rasterize() 289 quad(cBuffer, zBuffer, sBuffer, cMask, x, y); in rasterize() 308 …sBuffer += *Pointer<Int>(data + OFFSET(DrawData,stencilPitchB)) << (1 + sw::log2(clusterCount)); … in rasterize()
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D | QuadRasterizer.hpp | 48 …virtual void quad(Pointer<Byte> cBuffer[4], Pointer<Byte> &zBuffer, Pointer<Byte> &sBuffer, Int cM…
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/external/dng_sdk/source/ |
D | dng_string.cpp | 411 dng_memory_data sBuffer; in Extract_Multibyte() local 413 int aCount = dngString.Get_UTF16 (sBuffer); in Extract_Multibyte() 421 (WCHAR *) sBuffer.Buffer (), in Extract_Multibyte()
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D | dng_image_writer.cpp | 3790 uint8 *sBuffer = (uint8 *) buffer.fData; in WriteData() local 3801 lzwCompressor.Compress (sBuffer, in WriteData() 3825 sBuffer, in WriteData()
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/external/icu/icu4c/source/test/intltest/ |
D | collationtest.cpp | 1615 UnicodeString prevBuffer, sBuffer; in checkCompareTwo() local 1617 const UnicodeString &sValid = surrogatesToFFFD(s, sBuffer); in checkCompareTwo()
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/external/swiftshader/src/D3D9/ |
D | Direct3DDevice9.cpp | 5458 …unsigned char *sBuffer = (unsigned char*)source->lockExternal(sRect.left, sRect.top, 0, sw::LOCK_R… in UpdateSurface() local 5499 memcpy(dBuffer, sBuffer, bytes); in UpdateSurface() 5501 sBuffer += sPitch; in UpdateSurface() 6363 void *sBuffer = source->lockExternal(0, 0, 0, sw::LOCK_READONLY, sw::PUBLIC); in updateVolume() local 6366 memcpy(dBuffer, sBuffer, source->getExternalSliceB() * sourceDescription.Depth); in updateVolume()
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