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Searched refs:sDst (Results 1 – 1 of 1) sorted by relevance

/external/swiftshader/src/Renderer/
DETC_Decoder.cpp89 signed char* sDst = reinterpret_cast<signed char*>(dest); in DecodeBlock() local
96 sDst[i * nbChannels + c] = clampSByte(sources[c]->getSingleChannel(i, j, isSigned)); in DecodeBlock()
99 sDst += pitch; in DecodeBlock()