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Searched refs:sIdxBuferDesc (Results 1 – 1 of 1) sorted by relevance

/external/swiftshader/third_party/PowerVR_SDK/Tools/
DPVRTShadowVol.cpp518 D3D11_BUFFER_DESC sIdxBuferDesc; in PVRTShadowVolMeshInitVol() local
519 sIdxBuferDesc.ByteWidth = psMesh->nT * 2 * 3 * sizeof(unsigned short); in PVRTShadowVolMeshInitVol()
520 sIdxBuferDesc.Usage = D3D11_USAGE_DYNAMIC; in PVRTShadowVolMeshInitVol()
521 sIdxBuferDesc.BindFlags = D3D11_BIND_INDEX_BUFFER; in PVRTShadowVolMeshInitVol()
522 sIdxBuferDesc.CPUAccessFlags= 0; in PVRTShadowVolMeshInitVol()
523 sIdxBuferDesc.MiscFlags = 0; in PVRTShadowVolMeshInitVol()
525 hRes = pContext->pDev->CreateBuffer(&sIdxBuferDesc, NULL, &psVol->piib) != S_OK; in PVRTShadowVolMeshInitVol()