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Searched refs:sPitchB (Results 1 – 2 of 2) sorted by relevance

/external/swiftshader/src/Renderer/
DBlitter.cpp1145 Int sPitchB = *Pointer<Int>(blit + OFFSET(BlitData,sPitchB)); in generate() local
1228 Pointer<Byte> s = source + ComputeOffset(X, Y, sPitchB, srcBytes, srcQuadLayout); in generate()
1249 Pointer<Byte> s = source + ComputeOffset(X, Y, sPitchB, srcBytes, srcQuadLayout); in generate()
1267 Pointer<Byte> s00 = source + ComputeOffset(X0, Y0, sPitchB, srcBytes, srcQuadLayout); in generate()
1268 Pointer<Byte> s01 = source + ComputeOffset(X1, Y0, sPitchB, srcBytes, srcQuadLayout); in generate()
1269 Pointer<Byte> s10 = source + ComputeOffset(X0, Y1, sPitchB, srcBytes, srcQuadLayout); in generate()
1270 Pointer<Byte> s11 = source + ComputeOffset(X1, Y1, sPitchB, srcBytes, srcQuadLayout); in generate()
1358 data.sPitchB = isStencil ? source->getStencilPitchB() : source->getPitchB(useSourceInternal); in blitReactor()
DBlitter.hpp57 int sPitchB; member