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Searched refs:sVBBufferDesc (Results 1 – 1 of 1) sorted by relevance

/external/swiftshader/third_party/PowerVR_SDK/Tools/
DPVRTShadowVol.cpp411 D3D11_BUFFER_DESC sVBBufferDesc; in PVRTShadowVolMeshInitMesh() local
412 sVBBufferDesc.ByteWidth = psMesh->nV * 2 * 3 * sizeof(*pvData); in PVRTShadowVolMeshInitMesh()
413 sVBBufferDesc.Usage = D3D11_USAGE_DYNAMIC; in PVRTShadowVolMeshInitMesh()
414 sVBBufferDesc.BindFlags = D3D11_BIND_VERTEX_BUFFER; in PVRTShadowVolMeshInitMesh()
415 sVBBufferDesc.CPUAccessFlags= 0; in PVRTShadowVolMeshInitMesh()
416 sVBBufferDesc.MiscFlags = 0; in PVRTShadowVolMeshInitMesh()
418 hRes = pContext->pDev->CreateBuffer(&sVBBufferDesc, NULL, &psMesh->pivb) != S_OK; in PVRTShadowVolMeshInitMesh()