Searched refs:sVBBufferDesc (Results 1 – 1 of 1) sorted by relevance
411 D3D11_BUFFER_DESC sVBBufferDesc; in PVRTShadowVolMeshInitMesh() local412 sVBBufferDesc.ByteWidth = psMesh->nV * 2 * 3 * sizeof(*pvData); in PVRTShadowVolMeshInitMesh()413 sVBBufferDesc.Usage = D3D11_USAGE_DYNAMIC; in PVRTShadowVolMeshInitMesh()414 sVBBufferDesc.BindFlags = D3D11_BIND_VERTEX_BUFFER; in PVRTShadowVolMeshInitMesh()415 sVBBufferDesc.CPUAccessFlags= 0; in PVRTShadowVolMeshInitMesh()416 sVBBufferDesc.MiscFlags = 0; in PVRTShadowVolMeshInitMesh()418 hRes = pContext->pDev->CreateBuffer(&sVBBufferDesc, NULL, &psMesh->pivb) != S_OK; in PVRTShadowVolMeshInitMesh()