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Searched refs:sVGPMdlAfter (Results 1 – 1 of 1) sorted by relevance

/external/swiftshader/third_party/PowerVR_SDK/Tools/
DPVRTGeometry.cpp1416 SVGPModel sVGPMdlAfter; in PVRTGeometrySort() local
1477 VGP590Test(&sVGPMdlAfter, pwIdx, nTriNum); in PVRTGeometrySort()
1478 …, vtx/tri=%f Blocks=%d\n", nTriNum, sVGPMdlAfter.nVtxCnt, (float)sVGPMdlAfter.nVtxCnt / (float)nTr… in PVRTGeometrySort()
1479 _ASSERTE(sVGPMdlAfter.nVtxCnt <= sVGPMdlBefore.nVtxCnt); in PVRTGeometrySort()
1480 _ASSERTE(sVGPMdlAfter.nBlockCnt <= sVGPMdlBefore.nBlockCnt); in PVRTGeometrySort()
1483 _ASSERT(pnBlockTriCnt[i] == sVGPMdlAfter.pnBlockTriCnt[i]); in PVRTGeometrySort()