Searched refs:s_positions (Results 1 – 5 of 5) sorted by relevance
/external/deqp/modules/gles2/functional/ |
D | es2fFlushFinishTests.cpp | 225 static const float s_positions[] = in setupRenderState() local 238 gl.vertexAttribPointer(posLoc, 2, GL_FLOAT, GL_FALSE, 0, &s_positions[0]); in setupRenderState()
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/external/deqp/modules/gles3/functional/ |
D | es3fFlushFinishTests.cpp | 243 static const float s_positions[] = in setupRenderState() local 256 gl.vertexAttribPointer(posLoc, 2, GL_FLOAT, GL_FALSE, 0, &s_positions[0]); in setupRenderState()
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/external/deqp/external/vulkancts/modules/vulkan/ |
D | vktShaderLibrary.cpp | 1411 const Vec2 s_positions[] = in ShaderCaseInstance() local 1424 DE_STATIC_ASSERT(sizeof(s_positions) == POSITIONS_SIZE); in ShaderCaseInstance() 1427 …mcpy((deUint8*)m_posNdxMem->getHostPtr() + POSITIONS_OFFSET, &s_positions[0], sizeof(s_positions)); in ShaderCaseInstance() 1430 …etDevice(), m_posNdxMem->getMemory(), m_posNdxMem->getOffset(), sizeof(s_positions)+sizeof(s_indic… in ShaderCaseInstance()
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/external/deqp/modules/glshared/ |
D | glsSamplerObjectTest.cpp | 263 const float s_positions[] = { variable 327 …"), glu::VertexArrayPointer(glu::VTX_COMP_FLOAT, glu::VTX_COMP_CONVERT_NONE, 2, 6, 0, s_positions)) in render() 824 …"), glu::VertexArrayPointer(glu::VTX_COMP_FLOAT, glu::VTX_COMP_CONVERT_NONE, 2, 6, 0, s_positions)) in render()
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D | glsShaderLibraryCase.cpp | 900 static const float s_positions[4*4] = in execute() local 1167 vertexArrays.push_back(va::Float(positionLoc, 4, numVerticesPerDraw, 0, &s_positions[0])); in execute() 1292 const float w = s_positions[3]; in execute()
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