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Searched refs:s_positions (Results 1 – 5 of 5) sorted by relevance

/external/deqp/modules/gles2/functional/
Des2fFlushFinishTests.cpp225 static const float s_positions[] = in setupRenderState() local
238 gl.vertexAttribPointer(posLoc, 2, GL_FLOAT, GL_FALSE, 0, &s_positions[0]); in setupRenderState()
/external/deqp/modules/gles3/functional/
Des3fFlushFinishTests.cpp243 static const float s_positions[] = in setupRenderState() local
256 gl.vertexAttribPointer(posLoc, 2, GL_FLOAT, GL_FALSE, 0, &s_positions[0]); in setupRenderState()
/external/deqp/external/vulkancts/modules/vulkan/
DvktShaderLibrary.cpp1411 const Vec2 s_positions[] = in ShaderCaseInstance() local
1424 DE_STATIC_ASSERT(sizeof(s_positions) == POSITIONS_SIZE); in ShaderCaseInstance()
1427 …mcpy((deUint8*)m_posNdxMem->getHostPtr() + POSITIONS_OFFSET, &s_positions[0], sizeof(s_positions)); in ShaderCaseInstance()
1430 …etDevice(), m_posNdxMem->getMemory(), m_posNdxMem->getOffset(), sizeof(s_positions)+sizeof(s_indic… in ShaderCaseInstance()
/external/deqp/modules/glshared/
DglsSamplerObjectTest.cpp263 const float s_positions[] = { variable
327 …"), glu::VertexArrayPointer(glu::VTX_COMP_FLOAT, glu::VTX_COMP_CONVERT_NONE, 2, 6, 0, s_positions)) in render()
824 …"), glu::VertexArrayPointer(glu::VTX_COMP_FLOAT, glu::VTX_COMP_CONVERT_NONE, 2, 6, 0, s_positions)) in render()
DglsShaderLibraryCase.cpp900 static const float s_positions[4*4] = in execute() local
1167 vertexArrays.push_back(va::Float(positionLoc, 4, numVerticesPerDraw, 0, &s_positions[0])); in execute()
1292 const float w = s_positions[3]; in execute()